Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -64,10 +64,8 @@ public int BasicsDefense;//基础防御 public int BasicsScoreAHit;//基础命中 public int BasicsDodge;//基础闪避 public long treasurePotentialSp { get { public long treasurePotentialSp { get { return ExAttr8 * (long)100000000 + ExAttr7; } } @@ -136,7 +134,7 @@ godWeaponLV_3 = (int)_serverInfo.ExAttr17; godWeaponLV_4 = (int)_serverInfo.ExAttr18; if (CrossServerRewardModel.IsCrossServerOneVsOne()) if (Snxxz.UI.CrossServerOneVsOneModel.IsCrossServerOneVsOne()) { if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever) { @@ -151,7 +149,7 @@ if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.ActorInfo.familyID = Family; if (CrossServerRewardModel.IsCrossServerOneVsOne()) if (Snxxz.UI.CrossServerOneVsOneModel.IsCrossServerOneVsOne()) { if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever) { Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -38,7 +38,7 @@ if ((PlayerDataRefresh)vNetData.RefreshType == PlayerDataRefresh.HP) { bool _sync = false; if (CrossServerRewardModel.IsCrossServerOneVsOne()) if (CrossServerOneVsOneModel.IsCrossServerOneVsOne()) { if (vNetData.socketType == GameNetSystem.SocketType.CrossSever) { Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs
@@ -27,7 +27,7 @@ if (objId == PlayerDatas.Instance.PlayerId) { if (CrossServerRewardModel.IsCrossServerOneVsOne()) if (Snxxz.UI.CrossServerOneVsOneModel.IsCrossServerOneVsOne()) { if (vNetDatas.socketType == GameNetSystem.SocketType.CrossSever) { Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA713_tagMCDynamicBarrierState.cs
@@ -100,7 +100,7 @@ int _effectID = 1040; if(CrossServerRewardModel.IsCrossServerOneVsOne()) if(Snxxz.UI.CrossServerOneVsOneModel.IsCrossServerOneVsOne()) { _effectID = 5206; }