少年修仙传客户端代码仓库
client_linchunjie
2018-12-21 8d1a15c3471fe4bb4c94416ad293b622f09b15c6
Merge branch 'master' into 5302【前端】【1.3.200】仙盟宴会传功
6个文件已修改
152 ■■■■ 已修改文件
Fight/Actor/UserInputHandler.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/Bhv_FindEnemy.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 36 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcCollect.cs 65 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcFunc.cs 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatCtrl.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/UserInputHandler.cs
@@ -276,6 +276,8 @@
                 || _hero.SkillMgr.CurCastSkill.SkillCompelete))
                {
                    _hero.Run();
                    _hero.State = E_ActorState.CtrlRun;
                }
            }
        }
@@ -348,7 +350,7 @@
        //Send_TagCPlayerStopMove(_hero.Position);
    }
    private static byte s_LastStatus = 0;
    //private static byte s_LastStatus = 0;
    public static void Send_CB409_tagCMPyMove(byte moveOrStop = 1)
    {
Fight/GameActor/Bhv_FindEnemy.cs
@@ -94,7 +94,14 @@
            float _distSqrt = MathUtility.DistanceSqrtXZ(_targetPos, _heroPos);
            if (_distSqrt > Mathf.Pow(reFindSelectTargetDist, 2))
            var _chkDis = reFindSelectTargetDist;
            if (_hero.SelectTarget is GA_NpcCollect && PlayerDatas.Instance.baseData.MapID == 31340)
            {
                _chkDis = reFindSelectTargetDist * 2;
            }
            if (_distSqrt > Mathf.Pow(reFindSelectTargetDist, _chkDis))
            {
                _hero.SelectTarget = GAMgr.Instance.FindAtkTarget(_hero.Pos, reSetLockTargetDist);
            }
Fight/GameActor/GA_Hero.cs
@@ -111,7 +111,6 @@
            {
                return;
            }
            IOtherSelectable _selectable = base.SelectTarget as IOtherSelectable;
            if (_selectable != null)
            {
@@ -267,7 +266,7 @@
        m_SuitCount = _suitCount;
    }
    protected sealed override void OnUnit()
    {
        Object.Destroy(m_BhvFindEnemy);
@@ -415,14 +414,43 @@
    {
        base.OnFixedUpdate();
        if(IsRushing)
        if (IsRushing)
        {
            m_RushTime += Time.deltaTime;
            if(m_RushTime > 2)
            if (m_RushTime > 2)
            {
                StopRush();
            }
        }
        if (PlayerDatas.Instance.baseData.MapID == 31340)
        {
            if (State == E_ActorState.AutoRun
            || State == E_ActorState.CtrlRun)
            {
                var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcCollect);
                if (_list != null && _list.Count > 0)
                {
                    _list.Sort((a1, a2) =>
                    {
                        float _d1 = MathUtility.DistanceSqrtXZ(a1.Pos, Pos);
                        float _d2 = MathUtility.DistanceSqrtXZ(a2.Pos, Pos);
                        return _d2 > _d1 ? -1 : 1;
                    });
                    var _collect = _list[0] as GA_NpcCollect;
                    if (_collect != null)
                    {
                        if ((SelectTarget == null || SelectTarget is GA_NpcCollect) && SelectTarget != _collect)
                        {
                            SelectTarget = _collect;
                            _collect.Arrive();
                        }
                    }
                }
            }
        }
    }
    protected sealed override void OnLateUpdate()
Fight/GameActor/GA_NpcCollect.cs
@@ -189,15 +189,19 @@
        if (obj is MainInterfaceWin)
        {
            m_IsMainWinOpen = true;
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero != null)
            if (NpcConfig.NPCID != GeneralDefine.GatherSoulDZ)
            {
                float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
                GA_Hero _hero = PlayerDatas.Instance.hero;
                if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
                if (_hero != null)
                {
                    Arrive();
                    float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
                    if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
                    {
                        Arrive();
                    }
                }
            }
        }
@@ -242,25 +246,28 @@
            return;
        }
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        if (NpcConfig.NPCID != GeneralDefine.GatherSoulDZ)
        {
            float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
            if (_hero != null)
            {
                Arrive();
            }
            else
            {
                if (m_ArrivedList.Contains(ServerInstID))
                float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
                if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
                {
                    if (OnLeave != null)
                    Arrive();
                }
                else
                {
                    if (m_ArrivedList.Contains(ServerInstID))
                    {
                        OnLeave(ServerInstID, NpcConfig.NPCID);
                        if (OnLeave != null)
                        {
                            OnLeave(ServerInstID, NpcConfig.NPCID);
                        }
                        m_ArrivedList.Remove(ServerInstID);
                    }
                    m_ArrivedList.Remove(ServerInstID);
                }
            }
        }
@@ -298,6 +305,28 @@
        }
    }
    protected override void HandleOnClick()
    {
        if (NpcConfig.NPCID != GeneralDefine.GatherSoulDZ)
        {
            base.HandleOnClick();
        }
        else
        {
            var _hero = PlayerDatas.Instance.hero;
            if (_hero != null)
            {
                float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
                if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
                {
                    Arrive();
                }
            }
        }
    }
    protected override void OnUnit()
    {
        if (m_ReplaceNpcID != -1)
Fight/GameActor/GA_NpcFunc.cs
@@ -364,11 +364,24 @@
    public override void OnClick()
    {
        GA_Hero _hero = PlayerDatas.Instance.hero;
        _hero.LockTarget = this;
        _hero.SelectTarget = this;
        // 这里判断是否要走向此对象
        float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
        if (PlayerDatas.Instance.baseData.MapID != 31340)
        {
            _hero.LockTarget = this;
            _hero.SelectTarget = this;
        }
        else
        {
            if (_distSqrt < Mathf.Pow(GeneralDefine.CloseNpcDist + NpcConfig.ModelRadius + 0.4f, 2))
            {
                _hero.LockTarget = this;
                _hero.SelectTarget = this;
            }
        }
        if (_distSqrt > Mathf.Pow(GeneralDefine.CloseNpcDist + NpcConfig.ModelRadius + 0.4f, 2))
        {
            MapTransferUtility.Instance.MoveToNPC(NpcConfig.NPCID, (int)ServerInstID);
@@ -380,13 +393,16 @@
                Vector3 _forward = MathUtility.ForwardXZ(_hero.Pos, Pos);
                Forward = _forward;
            }
            if (NpcConfig.NPCID != GeneralDefine.GatherSoulDZ)
            {
                NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcConfig.NPCID, ServerInstID);
            }
            HandleOnClick();
        }
    }
    protected virtual void HandleOnClick()
    {
        NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcConfig.NPCID, ServerInstID);
    }
    protected override void OnLateUpdate() { }
    private float m_PlayDanceTime;
System/Chat/ChatCtrl.cs
@@ -504,7 +504,7 @@
        }
        ChatFriendData chatData = new ChatFriendData(vNetData.Content, (int)vNetData.PlayerID, vNetData.SrcName, vNetData.Extras, vNetData.ToName, vNetData.TalkType, vNetData.ToPlayerID);
        FitterChat(chatData);
        AddPteChat(chatData);
        AddPteChat(chatData, false);
        LocalChatHistory.Save(chatData as ChatUeseData);
        if (chatData.player == PlayerDatas.Instance.baseData.PlayerID)
        {
@@ -518,7 +518,7 @@
            chatCenter.CheckAutoPlayVoice(chatData);
        }
    }
    private void AddPteChat(ChatFriendData chatData)
    private void AddPteChat(ChatFriendData chatData, bool isLocal)
    {
        List<ChatFriendData> list = null;
        pteChatDics.TryGetValue(chatData.player + chatData.toPlayer, out list);
@@ -538,8 +538,10 @@
            list.Add(chatData);
            pteChatDics.Add(chatData.player + chatData.toPlayer, list);
        }
        if (OnRefreshPteChat != null)
        if (OnRefreshPteChat != null && !isLocal)
        {
            OnRefreshPteChat(chatData);
        }
    }
    /// <summary>
    /// 队伍频道
@@ -649,7 +651,7 @@
        if (chat.type == ChatInfoType.Friend)
        {
            FitterChat(chat);
            AddPteChat(chat as ChatFriendData);
            AddPteChat(chat as ChatFriendData, true);
        }
        else
        {