3492 【前端】【1.1.0】娲皇遗迹可挑战层数修改
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| | | {
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| | | if (int.Parse(vNetData.MemFuncDataList[i].MemFuncData) <= main.LayerNumber)
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| | | {
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| | | main.LayerNumber = int.Parse(vNetData.MemFuncDataList[i].MemFuncData);
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| | | if (int.Parse(vNetData.MemFuncDataList[i].MemFuncData) - main.WaHuangHighestFloor >= 0)
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| | | {
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| | | main.LayerNumber = int.Parse(vNetData.MemFuncDataList[i].MemFuncData);
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| | | }
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| | | else
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| | | {
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| | | main.LayerNumber = 0;
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| | | }
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| | | |
| | | }
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| | | }
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| | | }
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| | |
| | | public static Action NetworkStateEvent;
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| | | //--------娲皇遗迹;中的层数记录一下下
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| | | public int WaHuangHighestFloor = 0;//记录娲皇层数扣除参数
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| | | public int _layerNumber = 1;//服务端的层数
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| | | public int LayerNumber
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| | | {
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| | |
| | | ShieldedArea.Add(10010);
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| | | ShieldedArea.Add(10020);
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| | | ShieldedArea.Add(10030);
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| | | string WaHuangHighestFloorStr= Config.Instance.Get<FuncConfigConfig>("WaHuangHighestFloor").Numerical1;
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| | | WaHuangHighestFloor = int.Parse(WaHuangHighestFloorStr);
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| | | }
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| | | private void GetPassiveSkillTask()//获取任务数据
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