少年修仙传客户端代码仓库
client_linchunjie
2018-12-19 8e519cfca0e7dc0dd4c4d2c62550393cce8a2cfa
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
10个文件已修改
123 ■■■■ 已修改文件
Core/GameEngine/Model/Config/ResourcesBackConfig.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ResourcesBackConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/DownLoadWin.cs 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/InGameDownLoadWin.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ClientVersion/VersionUpdateWin.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ClientVersion/VersionUtility.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackBoxBack.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackModel.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ResourcesBackConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Wednesday, January 17, 2018
//    [  Date ]:           Wednesday, December 19, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -19,6 +19,7 @@
        public string JadeReward { get ; private set; } 
        public int CostCopper { get ; private set ; }
        public string CopperReward { get ; private set; } 
        public string JobItem { get ; private set; }
        public string RewardList { get ; private set; } 
        public override string getKey()
@@ -45,7 +46,9 @@
            
                CopperReward = rawContents[7].Trim();
            
                RewardList = rawContents[8].Trim();
                JobItem = rawContents[8].Trim();
                RewardList = rawContents[9].Trim();
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/ResourcesBackConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 2fdee2899ae3d5d469aabc2daa6c744a
timeCreated: 1516157851
timeCreated: 1545210998
licenseType: Free
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -683,6 +683,8 @@
                break;
            case PlayerDataRefresh.PlayerPKState:
                extersion.pkState = (int)value;
                if (baseData.MapID != 31220)
                {
                if (hero != null)
                {
                    if (value == 1)
@@ -701,6 +703,7 @@
                        }
                    }
                }
                }
                break;
            case PlayerDataRefresh.IsAttackBossState:
                extersion.bossState = (int)value;
Core/SDK/SDKUtility.cs
@@ -3,6 +3,7 @@
using UnityEngine.Events;
using System.Collections;
using System.Collections.Generic;
using System.IO;
[XLua.LuaCallCSharp]
public class SDKUtility : SingletonMonobehaviour<SDKUtility>
@@ -203,6 +204,21 @@
    public void InstallAPK(string path)
    {
        if (Application.platform == RuntimePlatform.Android)
        {
            var dllPath1 = ResourcesPath.Instance.ExternalStorePath + "Assembly-CSharp-firstpass.dll";
            if (File.Exists(dllPath1))
            {
                File.Delete(dllPath1);
            }
            var dllPath2 = ResourcesPath.Instance.ExternalStorePath + "Assembly-CSharp.dll";
            if (File.Exists(dllPath2))
            {
                File.Delete(dllPath2);
            }
        }
        m_Json.Clear();
        m_Json["code"] = CodeU2A.InstallAPK;
        m_Json["path"] = path;
System/AssetVersion/DownLoadWin.cs
@@ -86,17 +86,26 @@
                {
                    timer -= 1f;
                    m_ProgressSlider.value = DownLoadAndDiscompressTask.Instance.progress;
                    var downLoadedSize = ((float)RemoteFile.TotalDownloadedSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var totalSize = ((float)DownLoadAndDiscompressTask.Instance.totalSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSize, "M", "/", totalSize, "M"));
                    var totalSizeString = ((float)DownLoadAndDiscompressTask.Instance.totalSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var downLoadedSize = Mathf.Clamp(RemoteFile.TotalDownloadedSize, 0, DownLoadAndDiscompressTask.Instance.totalSize - 1);
                    var downLoadedSizeString = ((float)downLoadedSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
                }
                if (Time.frameCount % 2 == 0)
                {
                    if (RemoteFile.TotalDownloadedSize >= DownLoadAndDiscompressTask.Instance.totalSize)
                    {
                        m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
                    }
                    else
                    {
                    m_DownLoadSpeed.text = RemoteFile.DownloadSpeed;
                }
            }
        }
        }
        private void DisplayHintContent()
        {
System/AssetVersion/InGameDownLoadWin.cs
@@ -108,17 +108,25 @@
                {
                    timer -= 1f;
                    m_ProgressSlider.value = InGameDownLoad.Instance.progress;
                    var downLoadedSize = ((float)InGameDownLoad.Instance.showDownLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var totalSize = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSize, "M", "/", totalSize, "M"));
                    var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1);
                    var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
                }
                if (Time.frameCount % 2 == 0)
                {
                    if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize)
                    {
                        m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
                    }
                    else
                    {
                    m_DownLoadSpeed.text = RemoteFile.DownloadSpeed;
                }
            }
        }
        }
        private void DisplayHintContent()
        {
System/ClientVersion/VersionUpdateWin.cs
@@ -99,20 +99,26 @@
                    m_ProgressSlider.value = VersionUtility.Instance.progress;
                    var downLoadedSize = ((float)RemoteFile.TotalDownloadedSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var totalSize = ((float)VersionUtility.Instance.GetApkSize() * 1024 / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSize, "M", "/", totalSize, "M"));
                    var totalSizeString = ((float)VersionUtility.Instance.GetApkSize() * 1024 / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    var downLoadedSize = Mathf.Clamp(RemoteFile.TotalDownloadedSize, 0, VersionUtility.Instance.GetApkSize());
                    var downLoadedSizeString = ((float)downLoadedSize / DownLoadAndDiscompressTask.BYTE_PER_MILLIONBYTE).ToString("f1");
                    m_Progress.text = StringUtility.Contact((VersionUtility.Instance.progress * 100).ToString("f0"), "%");
                    m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
                }
                if (Time.frameCount % 2 == 0)
                {
                    if (RemoteFile.TotalDownloadedSize >= VersionUtility.Instance.GetApkSize())
                    {
                        m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
                    }
                    else
                    {
                    m_DownLoadSpeed.text = RemoteFile.DownloadSpeed;
                }
            }
        }
        }
        private void DisplayHintContent()
        {
System/ClientVersion/VersionUtility.cs
@@ -281,22 +281,6 @@
        {
            step = Step.Completed;
            WindowCenter.Instance.CloseImmediately<VersionUpdateWin>();
            if (Application.platform == RuntimePlatform.Android)
            {
                var dllPath1 = ResourcesPath.Instance.ExternalStorePath + "Assembly-CSharp-firstpass.dll";
                if (File.Exists(dllPath1))
                {
                    File.Delete(dllPath1);
                }
                var dllPath2 = ResourcesPath.Instance.ExternalStorePath + "Assembly-CSharp.dll";
                if (File.Exists(dllPath2))
                {
                    File.Delete(dllPath2);
                }
            }
            SDKUtility.Instance.InstallAPK(GetApkLocalUrl());
        }
        else
System/DailyQuest/ResourcesBackBoxBack.cs
@@ -213,6 +213,7 @@
                            Button Btn1 = m_Coent.GetChild(type).Find("Image").GetComponent<Button>();
                            Image Image_2 = m_Coent.GetChild(type).Find("Image").GetComponent<Image>();
                            int ItemId = resourcesBackClass.JadeReward.item[j].ItemID;
                            ItemId = ReplaceItemID(ItemId, resourcesBackClass);//根据职业替换物品ID
                            string itemIcon = Config.Instance.Get<ItemConfig>(ItemId).IconKey;
                            Icon1.SetSprite(itemIcon);
                            Number1.text = packModelInterface.OnChangeCoinsUnit((ulong)ItemCount);
@@ -354,6 +355,7 @@
                            Button Btn1 = m_Coent.GetChild(type).Find("Image").GetComponent<Button>();
                            Image Image_2 = m_Coent.GetChild(type).Find("Image").GetComponent<Image>();
                            int ItemId = resourcesBackClass.CopperReward.item[j].ItemID;
                            ItemId = ReplaceItemID(ItemId, resourcesBackClass);//根据职业替换物品ID
                            string itemIcon = Config.Instance.Get<ItemConfig>(ItemId).IconKey;
                            var Item_2 = Config.Instance.Get<ItemConfig>(ItemId);
                            Image_2.SetItemBackGround(Item_2.ItemColor);
@@ -448,6 +450,19 @@
                WindowCenter.Instance.Open<RechargeTipWin>();
            }
        }
        private  int ReplaceItemID(int itemID, ResourcesBackClass resourcesBackClass)
        {
            int ItemID = itemID;
            if (resourcesBackClass.ReplaceItemID.Contains(itemID))
            {
                int job = PlayerDatas.Instance.baseData.Job;
                if (job <= resourcesBackClass.ReplaceItemID.Count)
                {
                    ItemID = resourcesBackClass.ReplaceItemID[(job - 1)];
                }
            }
                return ItemID;
        }
    }
}
System/DailyQuest/ResourcesBackModel.cs
@@ -30,6 +30,7 @@
        public ulong TjgExp;//经验(脱机挂)
        public int Times;//可找回时间
        public string DeadTime;//死亡时间
        public List<int> ReplaceItemID;//替换的物品ID
    }
    public class RewardRecovery
    {
@@ -159,6 +160,7 @@
                resourcesBackClass.DeadTime = BeKilledTime(TimeUtility.GetTime(vNetData.DeadTime));
                resourcesBackClass.TjgExp = Experience(vNetData.Exp, vNetData.Exp1);
                resourcesBackClass.RewardList = ConfigParse.GetMultipleStr(configRB.RewardList);
                resourcesBackClass.ReplaceItemID = ReplaceItemID(configRB.JobItem);
                ResourcesBackDic.Add(id, resourcesBackClass);
            }
            ResourcesBackRedPoint();
@@ -261,6 +263,7 @@
                    resourcesBackClass.CostCopper = configRB.CostCopper;
                    resourcesBackClass.CopperReward = LitJson.JsonMapper.ToObject<RewardRecovery>(configRB.CopperReward);
                    resourcesBackClass.RewardList = ConfigParse.GetMultipleStr(configRB.RewardList);
                    resourcesBackClass.ReplaceItemID = ReplaceItemID(configRB.JobItem);
                    ResourcesBackDic.Add(id, resourcesBackClass);
                }
            }
@@ -271,7 +274,21 @@
            }
        }
        private List<int> ReplaceItemID(string str)
        {
            List<int> list = new List<int>();
            if (str == string.Empty)
            {
                return list;
            }
            var _jsonData = LitJson.JsonMapper.ToObject(str);
            for (int i = 0; i < _jsonData.Count; i++)
            {
                list.Add(int.Parse(_jsonData[i][0].ToString()));
                list.Add(int.Parse(_jsonData[i][1].ToString()));
            }
            return list;
        }
    }
}