少年修仙传客户端代码仓库
client_Wu Xijin
2018-09-12 8e8944bbacf83b7c3d8c962211ed88826f4bf772
3335 代码维护 ,整理资源管理代码
4个文件已修改
17 ■■■■ 已修改文件
Fight/MapTransferUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersionUtility.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/MapTransferUtility.cs
@@ -747,7 +747,7 @@
    public static bool Send_WorldTransfer(int mapId, Vector3 position, MapTransferType type, byte lineID = 255, int _npcId = 0)
    {
        if (!AssetSource.sceneFromEditor && VersionConfig.Get().assetAccess != InstalledAsset.IngoreDownLoad && !AssetVersionUtility.unPriorAssetDownLoadDone)
        if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk())
        {
            var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(mapId, 0);
            var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
System/AssetVersion/AssetVersionUtility.cs
@@ -185,4 +185,15 @@
        return path;
    }
    public static bool IsUnpriorAssetDownLoadOk()
    {
        if (VersionConfig.Get().assetAccess == InstalledAsset.IngoreDownLoad)
        {
            return true;
        }
        return unPriorAssetDownLoadDone;
    }
}
System/Dungeon/DungeonModel.cs
@@ -1165,7 +1165,7 @@
        public void RequestChallangeDungeon(int _dataMapId, int _lineId)
        {
            if (!AssetSource.sceneFromEditor && VersionConfig.Get().assetAccess != InstalledAsset.IngoreDownLoad && !AssetVersionUtility.unPriorAssetDownLoadDone)
            if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk())
            {
                var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(_dataMapId, _lineId);
                var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
System/Team/TeamModel.cs
@@ -987,7 +987,7 @@
        public void OnUpdateDungeonPrepareState(HB911_tagGCTeamEnterFBPrepare _serverInfo)
        {
            if (!AssetSource.sceneFromEditor && VersionConfig.Get().assetAccess != InstalledAsset.IngoreDownLoad && !AssetVersionUtility.unPriorAssetDownLoadDone)
            if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk())
            {
                RequestPrepareEnterDungeon(false);
                return;