| | |
| | | [SerializeField] Button goldTreasureBtn;
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| | | [SerializeField] Button autoTreasureBtn;
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| | | [SerializeField] Button addMoneyBtn;
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| | | [SerializeField] Text goldTreasurePriceText;
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| | | [SerializeField] Slider luckValueSlider;
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| | | [SerializeField] Text luckValueText;
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| | | [SerializeField] Text ruleText;
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| | |
| | | UpdateAwards();
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| | | UpdateLuckyTreasureState();
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| | | UpdateSecond();
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| | | goldTreasurePriceText.text = luckyTreasureModel.luckyTreasurePrice.ToString();
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| | | ruleText.text = Language.Get("LuckyTreasure101",luckyTreasureModel.luckyTreasurePoint);
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| | | luckValueSlider.minValue = 0;
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| | | luckValueSlider.maxValue = 600;
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