| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -283,7 +283,9 @@ GActorFight _atkTarget = null; // 处理玩家主动切换攻击目标行为 if (_hero.LockTarget != null && _hero.LockTarget is GActorFight) if (_hero.LockTarget != null && _hero.LockTarget is GActorFight && (_hero.LockTarget as GActorFight).CanAtked()) { _atkTarget = _hero.LockTarget as GActorFight; }