| | |
| | | if (horsePetEffect != null)
|
| | | {
|
| | | horsePetEffect.duration = 0f;
|
| | | horsePetEffect.SetParticleEmissionRateOverTime(2f);
|
| | | }
|
| | | }
|
| | | }
|
| | |
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | if (horsePetEffect != null)
|
| | | {
|
| | | if (horseModel != null)
|
| | | {
|
| | | horsePetEffect.SetParticleEmissionRateOverTime(0f);
|
| | |
|
| | | }
|
| | | SFXPlayUtility.Instance.Release(horsePetEffect);
|
| | | horsePetEffect = null;
|
| | | }
|
| | |
|
| | | if (npcModel != null)
|
| | |
| | | {
|
| | | SFXPlayUtility.Instance.Release(godWeaponEffect);
|
| | | godWeaponEffect = null;
|
| | | }
|
| | |
|
| | | if (horsePetEffect != null)
|
| | | {
|
| | | horsePetEffect.SetParticleEmissionRateOverTime(0f);
|
| | | SFXPlayUtility.Instance.Release(horsePetEffect);
|
| | | horsePetEffect = null;
|
| | | }
|
| | |
|
| | | UI3DModelShowSpecialNPC.Dispose();
|