少年修仙传客户端代码仓库
client_wuxijin
2018-08-10 901402b1f05a8c3ced3b3d808bb12ebd85a53032
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
20个文件已修改
506 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_KillUntilDie.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/UserInputHandler.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PreFightMission.cs 124 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/NewGuideModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/NewGuideWin.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityNotifyWin.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeEquipWin.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyAuTaskWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairylandCeremony/CeremonyOutOfPrintWin.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairylandCeremony/FairylandCeremonyModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/BoxGetItemWin.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/SideMission.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmProgressBehaviour.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/PropertyBehaviour.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/ActivitiesPushMgr.cs 146 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -6,15 +6,18 @@
using System.Collections.Generic;
using System.IO;
public class Launch : MonoBehaviour
{
    static LaunchStage m_CurrentStage = LaunchStage.None;
    static public LaunchStage currentStage { get { return m_CurrentStage; } }
    static float m_Progress = 0f;
    static public float progress {
    static public float progress
    {
        get { return m_Progress; }
        set {
        set
        {
            if (m_Progress != value)
            {
                m_Progress = value;
@@ -68,9 +71,12 @@
    IEnumerator Co_Lanuch()
    {
#if !UNITY_EDITOR
        while (!SDKUtility.Instance.InitFinished)
        if (VersionConfig.Get().versionAuthority == VersionAuthority.Release)
        {
            yield return null;
            while (!SDKUtility.Instance.InitFinished)
            {
                yield return null;
            }
        }
#endif
        var cpu = 2;
Fight/Actor/AI/HeroAI_KillUntilDie.cs
@@ -151,7 +151,7 @@
        // 确定要使用的技能
        // 是否存在预设定的技能
        if (m_FirstSkill != -1)
        if (m_FirstSkill > 0)
        {
            _skill = _hero.SkillMgr.Get(m_FirstSkill);
        }
Fight/Actor/UserInputHandler.cs
@@ -152,6 +152,21 @@
            {
                if (_hero.IsRun())
                {
                    if ((StatusMgr.IsValid()
                      && StatusMgr.Instance.CanMove(PlayerDatas.Instance.PlayerId)))
                    {
                        if (!_hero.IsRushing
                         && !GA_Hero.s_MapSwitching)
                        {
                            float _distance = MathUtility.DistanceSqrtXZ(_hero.PrevPos, _hero.Pos);
                            if (_distance > 0.25f)
                            {
                                _hero.PrevPos = _hero.Pos;
                            }
                            Send_CB409_tagCMPyMove(0);
                        }
                    }
                    if (_hero.State == E_ActorState.AutoRun)
                    {
                        _hero.StopPathFind();
Fight/GameActor/GA_Hero.cs
@@ -720,12 +720,9 @@
        Behaviour.StartKillUntilDieAI();
        if (aiHandler.IsAuto())
        if (OnUserClickSkill != null)
        {
            if (OnUserClickSkill != null)
            {
                OnUserClickSkill(0);
            }
            OnUserClickSkill(0);
        }
    }
Fight/PreFightMission.cs
@@ -65,6 +65,14 @@
        public byte status;
    }
    private enum E_AfterAttackType
    {
        None,
        RefreshRock,
    }
    private E_AfterAttackType m_AfterAttackType;
    public Dictionary<uint, Mission> s_MissionDict = new Dictionary<uint, Mission>();
    public Dictionary<uint, List<int>> missionNpcDict = new Dictionary<uint, List<int>>();
@@ -182,6 +190,9 @@
    public void Start()
    {
        NewGuideModel _model = ModelCenter.Instance.GetModel<NewGuideModel>();
        _model.arrowScale = 1;
        IsHeroCanCastSkill = false;
        Transform _temp = null;
        _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/CopyOfThePanel/TopRightTip");
@@ -366,6 +377,7 @@
            return;
        }
        WindowCenter.Instance.Close<NewGuideWin>();
        WindowCenter.Instance.Close<GuideMessageWin>();
        needCreate1002 = true;
@@ -423,6 +435,23 @@
        m_MoveToEffect = SFXPlayUtility.Instance.Play(1052, PlayerDatas.Instance.hero.Root);
        FaceTargetXZ _f = m_MoveToEffect.gameObject.AddComponent<FaceTargetXZ>();
        _f.target = m_FuncNpc.Root;
        SnxxzGame.Instance.StartCoroutine(WaitForGoToNpc(_pos));
    }
    private IEnumerator WaitForGoToNpc(Vector3 pos)
    {
        GA_Hero _hero = PlayerDatas.Instance.hero;
        while (true)
        {
            if (_hero.IsIdle())
            {
                break;
            }
            yield return null;
        }
        PlayerDatas.Instance.hero.MoveToPosition(pos);
    }
    private void HandlerMission(uint missionId)
@@ -616,10 +645,11 @@
        _temp.localScale = Vector3.one;
        NewGuideModel _model = ModelCenter.Instance.GetModel<NewGuideModel>();
        _model.showMask = false;
        _model.content = "返回向师兄回复";
        _model.content = "";
        _model.componentPath = "NormalCanvas/TreasureSelectWin/Btn_Back";
        _model.size = new Vector2(92, 81);
        _model.direction = 2;
        _model.arrowScale = 2;
        _model.pressedClose = false;
        _model.clickClosed = true;
        _model.onClose = null;
@@ -862,36 +892,18 @@
             m_UIEffect = EffectMgr.Instance.PlayUIEffect(1096, 4500, _temp, true);
             NewGuideModel _model2 = ModelCenter.Instance.GetModel<NewGuideModel>();
             _model2.showMask = true;
             _model2.showMask = false;
             _model2.content = "连续按图标\r\n使用<color=#00ff00>普通攻击</color>";
             _model2.componentPath = "BaseCanvas/MainInterfaceWin/SkillButtonTip/Pivot/CastSkillTip/AttackBtn";
             _model2.size = new Vector2(178, 178);
             _model2.direction = 0;
             _model2.pressedClose = true;
             _model2.clickClosed = true;
             _model2.onClose = () =>
             {
                 // 打开小提示窗口
                 GuideMessageModel _model = ModelCenter.Instance.GetModel<GuideMessageModel>();
                 _model.content = "清除前方<color=#00ff00>所有敌人</color>";
                 _model.duration = -1;
             _model2.pressedClose = false;
             _model2.clickClosed = false;
                 WindowCenter.Instance.Open<GuideMessageWin>();
             m_AfterAttackType = E_AfterAttackType.RefreshRock;
             GA_Hero.OnUserClickSkill += OnCastSkill;
                 if (m_UIEffect)
                 {
                     EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
                     m_UIEffect = null;
                 }
                 Refresh_1001();
                 // 显示头像区域
                 _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/HeadPortraitTip");
                 _temp.localScale = Vector3.one;
                 updateAI = true;
             };
             _model2.onClose = null;
             WindowCenter.Instance.Open<NewGuideWin>();
         });
@@ -1039,6 +1051,18 @@
            m_SimpleTransfer = CreateTransfer();
        }
        NewGuideModel _model2 = ModelCenter.Instance.GetModel<NewGuideModel>();
        _model2.showMask = false;
        _model2.content = "使用普通攻击\r\n破坏<color=#00ff00>栅栏</color>";
        _model2.componentPath = "BaseCanvas/MainInterfaceWin/SkillButtonTip/Pivot/CastSkillTip/AttackBtn";
        _model2.size = new Vector2(178, 178);
        _model2.direction = 0;
        _model2.pressedClose = false;
        _model2.clickClosed = false;
        _model2.onClose = null;
        WindowCenter.Instance.Open<NewGuideWin>();
        SnxxzGame.Instance.StartCoroutine(DelayCloseNewGuideWin(3f));
        Transform _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/TaskAndTeamTip/TaskListTip");
        _temp.gameObject.SetActive(false);
        _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/TaskSwithButton");
@@ -1050,17 +1074,6 @@
        m_SimpleTransfer.Init(-1, _pos, false, null, () =>
         {
             NewGuideModel _model2 = ModelCenter.Instance.GetModel<NewGuideModel>();
             _model2.showMask = false;
             _model2.content = "使用普通攻击\r\n破坏<color=#00ff00>栅栏</color>";
             _model2.componentPath = "BaseCanvas/MainInterfaceWin/SkillButtonTip/Pivot/CastSkillTip/AttackBtn";
             _model2.size = new Vector2(178, 178);
             _model2.direction = 0;
             _model2.pressedClose = false;
             _model2.clickClosed = true;
             _model2.onClose = null;
             WindowCenter.Instance.Open<NewGuideWin>();
             HeroBehaviour.onCastSkill += OnCastSkill;
             _pos = new Vector3(124.65f, 51.494f, 33.01f);
@@ -1109,9 +1122,48 @@
        GameObjectPoolManager.Instance.UnLoadNPC(1000);
    }
    private IEnumerator DelayCloseNewGuideWin(float time)
    {
        float _time = Time.realtimeSinceStartup;
        while (Time.realtimeSinceStartup - _time < time)
        {
            yield return null;
        }
        WindowCenter.Instance.Close<NewGuideWin>();
    }
    private void OnCastSkill(int skillID)
    {
        GA_Hero.OnUserClickSkill -= OnCastSkill;
        if (m_AfterAttackType == E_AfterAttackType.RefreshRock)
        {
            // 打开小提示窗口
            GuideMessageModel _model = ModelCenter.Instance.GetModel<GuideMessageModel>();
            _model.content = "清除前方<color=#00ff00>所有敌人</color>";
            _model.duration = -1;
            WindowCenter.Instance.Open<GuideMessageWin>();
            if (m_UIEffect)
            {
                EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
                m_UIEffect = null;
            }
            Refresh_1001();
            // 显示头像区域
            Transform _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/HeadPortraitTip");
            _temp.localScale = Vector3.one;
            updateAI = true;
            m_AfterAttackType = E_AfterAttackType.None;
            return;
        }
        if (WindowCenter.Instance.CheckOpen<NewGuideWin>())
        {
            WindowCenter.Instance.Close<NewGuideWin>();
Fight/Stage/MapEditor/NewGuideModel.cs
@@ -21,6 +21,7 @@
    /// 说明文字及箭头的方向, 0123 上下左右
    /// </summary>
    public byte direction;
    public float arrowScale = 1f;
    public override void Init()
    {
Fight/Stage/MapEditor/NewGuideWin.cs
@@ -49,8 +49,17 @@
            holdImage.cell = _model.size;
            rtSelectFrame.sizeDelta = _model.size + new Vector2(15, 15);
            if (string.IsNullOrEmpty(_model.content))
            {
                rtContent.gameObject.SetActive(false);
            }
            else
            {
                rtContent.gameObject.SetActive(true);
            }
            txtContent.text = _model.content;
            m_PressClose = _model.pressedClose;
            rtArrow.localScale = Vector3.one * _model.arrowScale;
            container.gameObject.SetActive(_model.showMask);
            if (_model.onClose != null)
@@ -115,25 +124,25 @@
                {
                    _arrowPosition = rtSelectFrame.anchoredPosition + new Vector2(0, rtSelectFrame.sizeDelta.y * .5f + 20f);
                    _contentPosition = _arrowPosition + new Vector2(0, rtArrow.sizeDelta.y * .5f + rtContent.sizeDelta.y * .5f + 5);
                    _rotation = Vector3.zero;
                    _rotation = new Vector3(0, 0, 90);
                }
                else if (m_Direction == 1)// 下
                {
                    _arrowPosition = rtSelectFrame.anchoredPosition + new Vector2(0, -rtSelectFrame.sizeDelta.y * .5f - 20f);
                    _contentPosition = _arrowPosition + new Vector2(0, -rtArrow.sizeDelta.y * .5f - rtContent.sizeDelta.y * .5f - 5);
                    _rotation = new Vector3(0, 0, 180);
                    _rotation = new Vector3(0, 0, 270);
                }
                else if (m_Direction == 2)// 左
                {
                    _arrowPosition = rtSelectFrame.anchoredPosition + new Vector2(-rtSelectFrame.sizeDelta.x * .5f - 20f, 0);
                    _contentPosition = _arrowPosition + new Vector2(-rtArrow.sizeDelta.x * .5f - rtContent.sizeDelta.x * .5f - 5, 0);
                    _rotation = new Vector3(0, 0, 90);
                    _rotation = new Vector3(0, 0, 180);
                }
                else if (m_Direction == 3)// 右
                {
                    _arrowPosition = rtSelectFrame.anchoredPosition + new Vector2(rtSelectFrame.sizeDelta.x * .5f + 20f, 0);
                    _contentPosition = _arrowPosition + new Vector2(rtArrow.sizeDelta.x * .5f + rtContent.sizeDelta.x * .5f + 5, 0);
                    _rotation = new Vector3(0, 0, 270);
                    _rotation = Vector3.zero;
                }
                rtArrow.anchoredPosition = _arrowPosition;
System/Activity/ActivityModel.cs
@@ -136,6 +136,10 @@
                {
                    mainStage = false;
                    activityNotifies.Clear();
                    if (WindowCenter.Instance.CheckOpen<ActivityNotifyWin>())
                    {
                        WindowCenter.Instance.CloseImmediately<ActivityNotifyWin>();
                    }
                }
            }
        }
System/Activity/ActivityNotifyWin.cs
@@ -50,7 +50,10 @@
        protected override void OnAfterOpen()
        {
            if (model.activityNotifies.Count <= 0)
            {
                CloseImmediately();
            }
        }
        protected override void OnPreClose()
System/Compose/New/ComposeEquipWin.cs
@@ -112,7 +112,6 @@
            DTCA814_tagMCMakeItemAnswer.MakeItemAnswerEvent += OnComposeAnswer;
            UIEventTrigger.Get(helpBtn.gameObject).OnDown = OnClickHelpBtn;
            UIEventTrigger.Get(helpBtn.gameObject).OnUp = OnDownUp;
            selectModel.haveSelectItemRefresh += RefreshComposeSuccessRate;
            successRate = 0;
            composeWinModel.funcType = ComposeFuncType.Equip;
            firstTypeDict = composeWinModel.GetFirstTypeModel();
@@ -136,7 +135,6 @@
        {
            selectModel.selectEquipEvent -= RefreshSelectItem;
            DTCA814_tagMCMakeItemAnswer.MakeItemAnswerEvent -= OnComposeAnswer;
            selectModel.haveSelectItemRefresh -= RefreshComposeSuccessRate;
        }
        protected override void OnAfterClose()
@@ -289,8 +287,8 @@
            if (preThirdType != curThirdType)
            {
                preThirdType = curThirdType;
                curComposeEquipIndex = -1;
            }
            curComposeEquipIndex = -1;
            CreateCell();
            selectModel.ClearSelectModel();
        }
@@ -300,21 +298,38 @@
            if (thirdTypelist == null)
                return;
            ChangeUIState(false, true, false);
            equipTypeLineCellCtrl.Refresh();
            int line = thirdTypelist.Count / 3;
            if(thirdTypelist.Count % 3 > 0)
            if(thirdTypelist.Count > 1)
            {
                line += 1;
                ChangeUIState(false, true, false);
                equipTypeLineCellCtrl.Refresh();
                int line = thirdTypelist.Count / 3;
                if (thirdTypelist.Count % 3 > 0)
                {
                    line += 1;
                }
                int i = 0;
                for (i = 0; i < line; i++)
                {
                    equipTypeLineCellCtrl.AddCell(ScrollerDataType.Header, i);
                }
                equipTypeLineCellCtrl.Restart();
            }
            int i = 0;
            for(i = 0; i < line; i++)
            else
            {
                equipTypeLineCellCtrl.AddCell(ScrollerDataType.Header,i);
                if(thirdTypelist.Count > 0)
                {
                    ItemCompoundConfig tagItemCompound = thirdTypelist[0];
                    ClickEquipTypeCell(tagItemCompound, 0);
                    RefreshUI(tagItemCompound);
                }
            }
            equipTypeLineCellCtrl.Restart();
            if(curComposeEquipIndex != -1)
            {
                ItemCompoundConfig tagItemCompound = thirdTypelist[curComposeEquipIndex];
                ClickEquipTypeCell(tagItemCompound, curComposeEquipIndex);
            }
        }
        private void RefreshEquipTypeLineCell(ScrollerDataType type, CellView cell)
@@ -336,10 +351,6 @@
                    icon.SetSprite(tagChinItem.IconKey);
                    bgIcon.SetItemBackGround(tagChinItem.ItemColor);
                    nameText.text = GeneralConfig.Instance.equipPlaceNameDict[tagChinItem.EquipPlace];
                    if (index == curComposeEquipIndex)
                    {
                        ClickEquipTypeCell(tagItemCompound, index);
                    }
                    cellBtn.RemoveAllListeners();
                    cellBtn.AddListener(()=> {
                        ClickEquipTypeCell(tagItemCompound,index);
@@ -637,15 +648,10 @@
        public void RefreshComposeSuccessRate()
        {
            Dictionary<int, ItemModel> unfixedSelectItemDict = selectModel.GetHaveUnfixedSelectItem();
            successRate = 0;
            if (unfixedSelectItemDict != null && compoundModel != null)
            if (compoundModel != null)
            {
                if (unfixedSelectItemDict.Count >= compoundModel.unfixedItemCount)
                {
                    successRate = compoundModel.successRate;
                }
                successRate = compoundModel.successRate;
            }
            successRateText.text = Language.Get("HallowsWin_Success", StringUtility.Contact(successRate / 100, "%"));
        }
System/FairyAu/FairyAuTaskWin.cs
@@ -129,6 +129,11 @@
        private void OnPlayerDie()
        {
            CloseImmediately();
            if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
        void ReceiveButton()//领取奖励
System/FairylandCeremony/CeremonyOutOfPrintWin.cs
@@ -12,7 +12,7 @@
        [SerializeField] Text secondNameText;
        [SerializeField] Text thirdNameText;
        [SerializeField] Text remainTimeText;
        [SerializeField] List<UIEffect> rankEffectlist = new List<UIEffect>();
        [SerializeField] List<CommonItemBaisc> firstItemlist = new List<CommonItemBaisc>();
        [SerializeField] List<CommonItemBaisc> secondItemlist = new List<CommonItemBaisc>();
        [SerializeField] List<CommonItemBaisc> thirdItemlist = new List<CommonItemBaisc>();
@@ -83,19 +83,42 @@
                if (list.Count > 0)
                {
                    firstNameText.text = list[0].Name1;
                    SetRankEffect(0,(int)list[0].ID);
                }
                if (list.Count > 1)
                {
                    secondNameText.text = list[1].Name1;
                    SetRankEffect(1, (int)list[1].ID);
                }
                if (list.Count > 2)
                {
                    thirdNameText.text = list[2].Name1;
                    SetRankEffect(2, (int)list[2].ID);
                }
            }
        }
        private void SetRankEffect(int rank,int playerId)
        {
            for(int i = 0; i < rankEffectlist.Count; i++)
            {
                if(rank == i && playerId == PlayerDatas.Instance.baseData.PlayerID)
                {
                    if(!rankEffectlist[i].IsPlaying)
                    {
                        rankEffectlist[i].Play();
                    }
                }
                else
                {
                    if (rankEffectlist[i].IsPlaying)
                    {
                        rankEffectlist[i].Stop();
                    }
                }
            }
        }
        private void RefreshSecond()
System/FairylandCeremony/FairylandCeremonyModel.cs
@@ -10,7 +10,7 @@
        public ReceiveState receiveState { get; private set; }
        Dictionary<CeremonyType, Dictionary<int, List<int>>> typeLvDict = new Dictionary<CeremonyType, Dictionary<int, List<int>>>();
        Dictionary<int, List<AwardItem>> rechargeAwardDict = new Dictionary<int, List<AwardItem>>();
        Dictionary<int, int> fireDict = new Dictionary<int, int>();
        public Dictionary<int, int> fireDict = new Dictionary<int, int>();
        List<AllPeoplePartyConfig> allPeoples = new List<AllPeoplePartyConfig>();
        List<AllPeoplePartyAwardConfig> allPeopleAwards = new List<AllPeoplePartyAwardConfig>();
        Dictionary<int, Dictionary<int, List<AwardItem>>> jobToHiAwardDict = new Dictionary<int, Dictionary<int, List<AwardItem>>>();
System/KnapSack/Logic/BoxGetItemWin.cs
@@ -4,6 +4,7 @@
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TableConfig;
namespace Snxxz.UI
{
@@ -16,6 +17,7 @@
        [SerializeField] Button useBtn;
        [SerializeField] Text useBtnText;
        [SerializeField] Text getCoinsText;
        [SerializeField] UIEffect fireEffect;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
@@ -40,6 +42,7 @@
                return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
            }
        }
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
        [SerializeField] float scaleTime = 0.3f;
@@ -122,6 +125,27 @@
            {
                getCoinsText.gameObject.SetActive(false);
            }
            foreach(var key in ceremonyModel.fireDict.Keys)
            {
                StoreConfig storeConfig = ConfigManager.Instance.GetTemplate<StoreConfig>(ceremonyModel.fireDict[key]);
                if(storeConfig != null)
                {
                    if(storeConfig.ItemID == BoxModel.itemId)
                    {
                        if (!fireEffect.IsPlaying)
                        {
                            fireEffect.Play();
                            return;
                        }
                    }
                }
            }
            if (fireEffect.IsPlaying)
            {
                fireEffect.Stop();
            }
        }
        private void RefreshUI(PackType type, int index, int id)
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -461,7 +461,10 @@
    void TaskClassification(int _taskID, int MissionState)//任务分类(主线任务,支线任务)
    {
        if (!allMissionDict.ContainsKey(_taskID))
        {
            return;
        }
        TaskTypenum type = (TaskTypenum)allMissionDict[_taskID].Type;
        switch (type)
        {
@@ -805,7 +808,7 @@
                dic.Add(info.DictKey, (int)info.DictValue);
            }
        }
    }
    public void RequestGetTaskAward(string _answer)
@@ -878,13 +881,16 @@
        if (allMissionDict.ContainsKey(_taskID))
        {
            allMissionDict.Remove(_taskID);
            _DicTaskInformation.Remove(_taskID);
            if (_DicTaskInformation.ContainsKey(_taskID))
            {
                _DicTaskInformation.Remove(_taskID);
            }
        }
        TaskTypeDeletion(_taskID);
        if (Event_TaskToDelete != null)
        {
            Event_TaskToDelete(_taskID);
        }
    }
    bool _bool = false;
    string _conversationA = null;
@@ -1367,7 +1373,7 @@
    public enum TaskStatus//任务状态
    {
        None=-5,//没有
        None = -5,//没有
        Normal = 0,//正常任务(绿)
        TreasureCardLevel = 1,//法宝卡级(红)
        CardLevel = 2,//等级卡级(红)
@@ -1455,8 +1461,8 @@
        {
            return;
        }
        if ((taskID == BOUNTYTASK && MissionState == 1 && !BountyMotionBool && TaskAllocation.Instance.ForRingAllNumber()!=10)
            || (taskID == FAIRYAUTASK && MissionState == 1 && !FairyAuBool && TaskAllocation.Instance.FairyAuAllNumber()==70))
        if ((taskID == BOUNTYTASK && MissionState == 1 && !BountyMotionBool && TaskAllocation.Instance.ForRingAllNumber() != 10)
            || (taskID == FAIRYAUTASK && MissionState == 1 && !FairyAuBool && TaskAllocation.Instance.FairyAuAllNumber() == 70))
        {
            var mapModel = ModelCenter.Instance.GetModel<MapModel>();
            var point = mapModel.GetRecommendHangPoint();
System/MainInterfacePanel/SideMission.cs
@@ -89,7 +89,17 @@
                {
                    sideMissionTitleBtton.PitchOnImage.SetActive(false);
                }
                sideMissionTitleBtton.TitleName.text= ConfigManager.Instance.GetTemplate<TASKINFOConfig>(taskmodel.SideQuestsDic[TaskId].Name).show_writing;//任务名
                var taskname = taskmodel.SideQuestsDic[TaskId].Name;
                if (ConfigManager.Instance.GetTemplate<TASKINFOConfig>(taskname) == null)
                {
                    DesignDebug.LogError("TASKINFO任务表格没有获取到该任务名称"+ taskname);
                    return;
                }
                sideMissionTitleBtton.TitleName.text= ConfigManager.Instance.GetTemplate<TASKINFOConfig>(taskname).show_writing;//任务名
                if (!taskmodel.SideQuestsDic.ContainsKey(TaskId))
                {
                    return;
                }
                sideMissionTitleBtton.Text_RamusState.text = GegionalTaskStatus(taskmodel.SideQuestsDic[TaskId].MissionState);
                sideMissionTitleBtton.SideMissionTitleBtton1.RemoveAllListeners();
                sideMissionTitleBtton.SideMissionTitleBtton1.AddListener(()=> 
@@ -105,6 +115,10 @@
        void Information(int taskID)
        {
            if (!taskmodel.SideQuestsDic.ContainsKey(taskID))
            {
                return;
            }
            _Text_TaskName.text = ConfigManager.Instance.GetTemplate<TASKINFOConfig>(taskmodel.SideQuestsDic[taskID].Name).show_writing;//任务名
            _Text_TaskDescribe.text = ConfigManager.Instance.GetTemplate<TASKINFOConfig>(taskmodel.SideQuestsDic[taskID].Desclist).show_writing;//任务描述
            string strINfor = taskmodel.SideQuestsDic[taskID].InforList;
System/MainInterfacePanel/TaskWin.cs
@@ -85,7 +85,11 @@
        private void OnPlayerDie()
        {
            Close();
            CloseImmediately();
            if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        protected override void OnAfterClose()
System/Realm/RealmProgressBehaviour.cs
@@ -102,8 +102,8 @@
                        break;
                    }
                }
                m_SpecialProperty.DisplayUpper(config.specialProperty, config.AddAttrNum[index]);
                m_HurtRemind.text = UIHelper.ReplaceNewLine(Language.Get("RealmSuppressHurt", config.Name, (float)model.realmSuppressHurt / 1000));
                m_SpecialProperty.DisplayColon(config.specialProperty, config.AddAttrNum[index]);
                m_HurtRemind.text = UIHelper.ReplaceNewLine(Language.Get("RealmSuppressHurt", UIHelper.GetTextColorByItemColor(config.Quality, config.Name), (float)model.realmSuppressHurt / 1000));
            }
        }
System/Role/PropertyBehaviour.cs
@@ -32,6 +32,17 @@
                    config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
        public void DisplayColon(int _property, int _value)
        {
            var config = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(_property);
            if (config != null)
            {
                m_PropertyName.text = StringUtility.Contact(config.Name, ":");
                m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(UIHelper.ReplacePercentage(_value, config.ISPercentage)),
                    config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
    }
}
System/SystemSetting/ActivitiesPushMgr.cs
@@ -3,19 +3,28 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableConfig;
namespace Snxxz.UI
{
    public class ActivitiesPushMgr : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        public const int WholePeopleMountRank = 2090001; //全民冲榜坐骑榜
        public const int WholePeopleMountRankEnd = 2090002; //全民冲榜坐骑榜截止
        public const int WholePeopleRankStart = 2091000; //全民冲榜开始
        public const int WholePeopleRankEnd = 20910000; //全民冲榜截止
        ImpactRankModel impactRank { get { return ModelCenter.Instance.GetModel<ImpactRankModel>(); } }
        private List<int> rankTypelist = new List<int>();
        public override void Init()
        {
            List<OSCBillRankAwardConfig> configs = ConfigManager.Instance.GetAllValues<OSCBillRankAwardConfig>();
            for(int i = 0; i < configs.Count; i++)
            {
                if(!rankTypelist.Contains(configs[i].RangListType))
                {
                    rankTypelist.Add(configs[i].RangListType);
                }
            }
        }
        public void OnBeforePlayerDataInitialize()
@@ -30,8 +39,8 @@
        public void OnPlayerLoginOk()
        {
            SetMountRankPushInfo();
            SetMountRankEndPushInfo();
            SetRankStartPushInfo();
            SetRankEndPushInfo();
            GlobalTimeEvent.Instance.minuteEvent -= RefreshMinuteTime;
            GlobalTimeEvent.Instance.minuteEvent += RefreshMinuteTime;
            OpenServerActivityCenter.Instance.openServerActivityStateChange -= RefreshOpenServerState;
@@ -46,49 +55,63 @@
        private void RefreshMinuteTime()
        {
            RemovePushByTime(PushInfoType.MountRankStart,11);
            RemovePushByTime(PushInfoType.MountRankEnd,23);
            RemovePushByTime(PushInfoType.RankStart,11);
            RemovePushByTime(PushInfoType.RankEnd,23);
        }
        private void RefreshOpenServerState()
        {
            SetMountRankPushInfo();
            SetMountRankEndPushInfo();
            SetRankStartPushInfo();
            SetRankEndPushInfo();
        }
        private void SetMountRankPushInfo()
        private void SetRankStartPushInfo()
        {
            if(impactRank.IsActivityClose(2))
            for(int i = 0; i <rankTypelist.Count; i++)
            {
                RemovePushInfo(WholePeopleMountRank);
                return;
            }
            int day = impactRank.GetOpenDay(2);
            int remainHour = 11 - TimeUtility.ServerNow.Hour;
            int remainMinute = 0 - TimeUtility.ServerNow.Minute;
            int remainSecond = day * 24 * 60 * 60 + remainHour * 60 * 60 + remainMinute * 60;
            if(remainSecond > 0)
            {
                GetPushJsonData(WholePeopleMountRank, remainSecond,Language.Get("SetUpPrivate106"),Language.Get("SetUpPrivate107"));
                int rankStartId = WholePeopleRankStart + rankTypelist[i];
                if (impactRank.IsActivityClose(rankTypelist[i]))
                {
                    RemovePushInfo(rankStartId);
                }
                else
                {
                    int day = impactRank.GetOpenDay(rankTypelist[i]);
                    int remainHour = 11 - TimeUtility.ServerNow.Hour;
                    int remainMinute = 0 - TimeUtility.ServerNow.Minute;
                    int remainSecond = day * 24 * 60 * 60 + remainHour * 60 * 60 + remainMinute * 60;
                    if (remainSecond > 0)
                    {
                        PlayerRankData.RankType rankType = impactRank.GetRankType(rankTypelist[i]);
                        string rankName = StringUtility.Contact("OSCBillRankTitle_", rankType);
                        SendPushInfo(GetPushJsonData(rankStartId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate107", rankName)));
                    }
                }
            }
        }
        private void SetMountRankEndPushInfo()
        private void SetRankEndPushInfo()
        {
            if (impactRank.IsActivityClose(2))
            for(int i = 0; i < rankTypelist.Count; i++)
            {
                RemovePushInfo(WholePeopleMountRankEnd);
                return;
            }
            int day = impactRank.GetSurplusDay(2);
            int remainHour = 23 - TimeUtility.ServerNow.Hour;
            int remainMinute = 0 - TimeUtility.ServerNow.Minute;
            int remainSecond = (day - 1) * 24 * 60 * 60 + remainHour * 60 * 60 + remainMinute * 60;
            if (remainSecond > 0)
            {
                GetPushJsonData(WholePeopleMountRankEnd, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate108"));
                int rankEndId = WholePeopleRankEnd + rankTypelist[i];
                if (impactRank.IsActivityClose(rankTypelist[i]))
                {
                    RemovePushInfo(rankEndId);
                }
                else
                {
                    int day = impactRank.GetSurplusDay(rankTypelist[i]);
                    int remainHour = 23 - TimeUtility.ServerNow.Hour;
                    int remainMinute = 0 - TimeUtility.ServerNow.Minute;
                    int remainSecond = (day - 1) * 24 * 60 * 60 + remainHour * 60 * 60 + remainMinute * 60;
                    if (remainSecond > 0)
                    {
                        PlayerRankData.RankType rankType = impactRank.GetRankType(rankTypelist[i]);
                        string rankName = StringUtility.Contact("OSCBillRankTitle_", rankType);
                        SendPushInfo(GetPushJsonData(rankEndId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate108", rankName)));
                    }
                }
            }
        }
@@ -99,31 +122,39 @@
            int remainSecond = remainHour * 60 * 60 + remainMinute * 60;
            switch (type)
            {
                case PushInfoType.MountRankStart:
                    if (impactRank.IsActivityClose(2))
                case PushInfoType.RankStart:
                    for (int i = 0; i < rankTypelist.Count; i++)
                    {
                        RemovePushInfo(WholePeopleMountRank);
                    }
                    else
                    {
                        int day = impactRank.GetOpenDay(2);
                        if(day <= 0 && remainSecond <= 120)
                        int rankStartId = WholePeopleRankStart + rankTypelist[i];
                        if (impactRank.IsActivityClose(rankTypelist[i]))
                        {
                            RemovePushInfo(WholePeopleMountRank);
                            RemovePushInfo(rankStartId);
                        }
                        else
                        {
                            int day = impactRank.GetOpenDay(rankTypelist[i]);
                            if (day <= 0 && remainSecond <= 120)
                            {
                                RemovePushInfo(rankStartId);
                            }
                        }
                    }
                    break;
                case PushInfoType.MountRankEnd:
                    if (impactRank.IsActivityClose(2))
                case PushInfoType.RankEnd:
                    for (int i = 0; i < rankTypelist.Count; i++)
                    {
                        RemovePushInfo(WholePeopleMountRankEnd);
                    }
                    else
                    {
                        int day = impactRank.GetSurplusDay(2);
                        if (day <= 1 && remainSecond <= 120)
                        int rankEndId = WholePeopleRankEnd + rankTypelist[i];
                        if (impactRank.IsActivityClose(rankTypelist[i]))
                        {
                            RemovePushInfo(WholePeopleMountRankEnd);
                            RemovePushInfo(rankEndId);
                        }
                        else
                        {
                            int day = impactRank.GetSurplusDay(rankTypelist[i]);
                            if (day <= 1 && remainSecond <= 120)
                            {
                                RemovePushInfo(rankEndId);
                            }
                        }
                    }
                    break;
@@ -133,6 +164,11 @@
        public void RemovePushInfo(int pushId)
        {
            SDKUtility.Instance.GeTui_RemoveLocalMessage(pushId.ToString());
        }
        public void SendPushInfo(JsonData data)
        {
            SDKUtility.Instance.GeTui_SendLocalMessage(data);
        }
        public JsonData GetPushJsonData(int pushId,int pushtime,string title,string content)
@@ -154,8 +190,8 @@
        public enum PushInfoType
        {
            MountRankStart,
            MountRankEnd,
            RankStart,
            RankEnd,
        }
    }
}