| | |
| | | [SerializeField]
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| | | Text successRateText;
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| | |
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| | | [SerializeField] Text dismantleText;
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| | |
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| | | [SerializeField]
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| | | Button helpBtn;
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| | |
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| | |
| | |
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| | | private void CreateCell()
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| | | {
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| | | dismantleText.gameObject.SetActive(false);
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| | | cellCtrl.Refresh();
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| | |
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| | | if(curSecondType == 0)
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| | | {
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| | | ChangeUIState(true, false,false);
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| | |
| | | ItemCompoundConfig tagItemCompound = thirdTypelist[curComposeEquipIndex];
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| | | ClickEquipTypeCell(tagItemCompound, curComposeEquipIndex);
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| | | }
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| | |
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| | | if(thirdTypelist.Count > 1)
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| | | {
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| | | ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(thirdTypelist[0].makeID);
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| | | if (itemConfig != null && itemConfig.ItemColor == 6)
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| | | {
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| | | dismantleText.gameObject.SetActive(true);
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| | | }
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| | | else
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| | | {
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| | | dismantleText.gameObject.SetActive(false);
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| | | }
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| | | }
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| | | else
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| | | {
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| | | dismantleText.gameObject.SetActive(false);
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| | | }
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| | | |
| | | }
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| | |
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| | | private void RefreshEquipTypeLineCell(ScrollerDataType type, CellView cell)
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