| Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastySkill/JadeDynastySkillWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -13,7 +13,8 @@ public int skillTypeId { get ; private set ; } public int totalTime { get ; private set ; } public string[] spriteKeys; public string[] spriteKeys; public string descriptionIcon { get ; private set; } public override string getKey() { @@ -27,7 +28,9 @@ totalTime=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); descriptionIcon = rawContents[3].Trim(); } catch (Exception ex) { Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: d2052f17dcdee634082ca8f214df0ecd timeCreated: 1548147951 timeCreated: 1548156734 licenseType: Pro MonoImporter: serializedVersion: 2 System/JadeDynastySkill/JadeDynastySkillWin.cs
@@ -16,6 +16,7 @@ { [SerializeField] Text m_SkillDescription; [SerializeField] Text m_SkillFightPower; [SerializeField] Image m_SkillDescriptionIcon; [SerializeField] FrameEffect m_SkillFrame; [SerializeField] ScrollerController m_ScrollerControl; @@ -107,6 +108,7 @@ { var config = Config.Instance.Get<SkillFrameAnimationConfig>(model.selectSkill); m_SkillFrame.SetSprites(sprites, (float)config.totalTime / 1000); m_SkillDescriptionIcon.SetSprite(config.descriptionIcon); } } }