少年修仙传客户端代码仓库
client_linchunjie
2019-01-22 90e4a40c8f82063971355652f589617e66bf82e8
6006 【前端】【1.5.100】诛仙神技开发
3个文件已修改
11 ■■■■ 已修改文件
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastySkill/JadeDynastySkillWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -13,7 +13,8 @@
        public int skillTypeId { get ; private set ; }
        public int totalTime { get ; private set ; }
        public string[] spriteKeys;
        public string[] spriteKeys;
        public string descriptionIcon { get ; private set; }
        public override string getKey()
        {
@@ -27,7 +28,9 @@
            
                totalTime=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
            
                spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                descriptionIcon = rawContents[3].Trim();
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: d2052f17dcdee634082ca8f214df0ecd
timeCreated: 1548147951
timeCreated: 1548156734
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/JadeDynastySkill/JadeDynastySkillWin.cs
@@ -16,6 +16,7 @@
    {
        [SerializeField] Text m_SkillDescription;
        [SerializeField] Text m_SkillFightPower;
        [SerializeField] Image m_SkillDescriptionIcon;
        [SerializeField] FrameEffect m_SkillFrame;
        [SerializeField] ScrollerController m_ScrollerControl;
@@ -107,6 +108,7 @@
                {
                    var config = Config.Instance.Get<SkillFrameAnimationConfig>(model.selectSkill);
                    m_SkillFrame.SetSprites(sprites, (float)config.totalTime / 1000);
                    m_SkillDescriptionIcon.SetSprite(config.descriptionIcon);
                }
            }
        }