| System/Auction/FamilyAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/FamilyAuctioncell.cs
@@ -45,6 +45,7 @@ m_ParticipateImage.SetActive(false); m_HighestPriceImage.SetActive(false); m_EquipmentScoreObj.SetActive(false); m_OverTime.gameObject.SetActive(false); if (!model.FamilyAuctionItemDic.ContainsKey(GUIID)) { DebugEx.LogError("未找到相应的仙盟拍品数据"); @@ -185,7 +186,6 @@ DateTime extensionTime = FamilyAuctionItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { m_OverTime.gameObject.SetActive(false); if (m_PriceButton.interactable) { m_PriceButton.interactable = false; @@ -199,9 +199,8 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中 else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中 { m_OverTime.gameObject.SetActive(false); var maxMoney = AuctionItem.BuyoutPrice * FamilyAuctionItem.ItemCount; var needMoney = 0; if (FamilyAuctionItem.BidderPrice == 0) System/Auction/FullServiceAuctioncell.cs
@@ -47,6 +47,7 @@ m_ParticipateImage.SetActive(false); m_HighestPriceImage.SetActive(false); m_EquipmentScoreObj.SetActive(false); m_OverTime.gameObject.SetActive(false); var indexList = model.FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == GUID; }); if (indexList == -1 && !model.BiddingItemInfoDic.ContainsKey(GUID)) { @@ -109,7 +110,7 @@ { m_HighestPriceImage.SetActive(true); } } if (fullServiceAuction.BidderPrice != 0) { @@ -217,7 +218,6 @@ DateTime extensionTime = FullServiceAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { m_OverTime.gameObject.SetActive(false); if (m_PriceButton.interactable) { m_PriceButton.interactable = false; @@ -231,9 +231,8 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute <= AuctionItem.WorldSaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中 else if (minute < (AuctionItem.WorldSaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中 { m_OverTime.gameObject.SetActive(false); var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount; var needMoney = 0; if (FullServiceAuction.BidderPrice == 0) System/Auction/MyAuctionCell.cs
@@ -41,6 +41,7 @@ } m_MyAuction.SetActive(false); m_FamilyImage.SetActive(false); m_OverTime.gameObject.SetActive(false); AuctionItemClass myAuction = new AuctionItemClass(); int type = 0;//0自身上架,1仙盟上架 if (model.PlayerAuctionItemInfoDic.ContainsKey(GUIID)) @@ -160,13 +161,11 @@ DateTime extensionTime = MyAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { m_OverTime.gameObject.SetActive(false); int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute <= AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes)//拍卖中 else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中 { m_OverTime.gameObject.SetActive(false); int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds)); } System/Auction/MyFocusCell.cs
@@ -49,6 +49,7 @@ m_ParticipateImage.SetActive(false); m_HighestPriceImage.SetActive(false); m_EquipmentScoreObj.SetActive(false); m_OverTime.gameObject.SetActive(false); AuctionItemClass myAuction = new AuctionItemClass(); int type = 0; if (model.AttentionAuctionItemDic.ContainsKey(GUIID)) @@ -204,7 +205,6 @@ DateTime extensionTime = MyFocusItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { m_OverTime.gameObject.SetActive(false); if (m_PriceButton.interactable) { m_PriceButton.interactable = false; @@ -218,9 +218,8 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中 else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中 { m_OverTime.gameObject.SetActive(false); var maxMoney = AuctionItem.BuyoutPrice * MyFocusItem.ItemCount; var needMoney = 0; if (MyFocusItem.BidderPrice == 0)