| | |
| | | {
|
| | | if (StoveLV >= alchemyModellist[i].BlastFurnaceLV)
|
| | | {
|
| | | if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv())
|
| | | if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]))
|
| | | {
|
| | | danDrugRedPointlist[i].state = RedPointState.Simple;
|
| | | return;
|
| | |
| | | {
|
| | | if(!CheckNormalAlchemyIsReachMaxUse(alchemyModellist[i]))
|
| | | {
|
| | | if (IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv())
|
| | | if (IsNormalMatEnough(alchemyModellist[i]))
|
| | | {
|
| | | danDrugRedPointlist[i].state = RedPointState.Simple;
|
| | | return;
|