| System/Chat/ChatCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Chat/ChatTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Chat/FairyChatWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Chat/FairyChatWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Chat/TeamChatWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Chat/TeamChatWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FriendSystem/New/SocialWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Chat/ChatCenter.cs
@@ -46,10 +46,12 @@ var _funcCfg = Config.Instance.Get<FuncConfigConfig>("BugleItem"); bugleItem = int.Parse(_funcCfg.Numerical1); chatChannels = new List<ChatInfoType>(); for (int i = (int)ChatInfoType.System; i <= (int)ChatInfoType.Friend; i++) { chatChannels.Add((ChatInfoType)i); } chatChannels.Add(ChatInfoType.System); chatChannels.Add(ChatInfoType.World); chatChannels.Add(ChatInfoType.Area); chatChannels.Add(ChatInfoType.Invite); chatChannels.Add(ChatInfoType.Trumpet); chatChannels.Add(ChatInfoType.Friend); } public event Action<string, bool, bool> UpdateChatValueEvent; @@ -755,10 +757,10 @@ return; } openChatAfterCollect = false; if (!WindowCenter.Instance.CheckOpen<ChatWin>()) if (!WindowCenter.Instance.CheckOpen<SocialWin>()) { ChatCtrl.Inst.presentChatType = ChatInfoType.Fairy; WindowCenter.Instance.Open<ChatWin>(); WindowCenter.Instance.Open<SocialWin>(false, 2); } } #endregion System/Chat/ChatTip.cs
@@ -145,7 +145,7 @@ private void OnChatClick() { if (WindowCenter.Instance.CheckOpen<ChatWin>()) if (WindowCenter.Instance.CheckOpen<ChatWin>() || WindowCenter.Instance.CheckOpen<SocialWin>()) { return; } @@ -154,6 +154,8 @@ if (mapId == 31230) { ChatCtrl.Inst.presentChatType = ChatInfoType.Fairy; WindowCenter.Instance.Open<SocialWin>(false, 2); return; } WindowCenter.Instance.Open<ChatWin>(); } @@ -211,7 +213,7 @@ void OnChatDataClick(ChatData data) { if (WindowCenter.Instance.CheckOpen<ChatWin>()) if (WindowCenter.Instance.CheckOpen<ChatWin>() || WindowCenter.Instance.CheckOpen<SocialWin>()) { return; } @@ -221,7 +223,18 @@ { ChatCtrl.Inst.presentChatType = ChatInfoType.Fairy; } WindowCenter.Instance.Open<ChatWin>(); switch (ChatCtrl.Inst.presentChatType) { case ChatInfoType.Team: WindowCenter.Instance.Open<SocialWin>(false, 1); break; case ChatInfoType.Fairy: WindowCenter.Instance.Open<SocialWin>(false, 2); break; default: WindowCenter.Instance.Open<ChatWin>(); break; } } void OnRefreshChatTip(ChatInfoType type) System/Chat/FairyChatWin.cs
New file @@ -0,0 +1,97 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, September 19, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class FairyChatWin : Window { [SerializeField] ChatSendComponent m_ChatSend; [SerializeField] ChatContentBehaviour m_ChatContent; [SerializeField] RectTransform m_ContainerNoFairy; [SerializeField] Button m_JoinFairy; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_JoinFairy.AddListener(JoinFairy); } protected override void OnPreOpen() { WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent; PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += MyFairyRefresh; PlayerDatas.Instance.fairyData.OnRefreshFairyMine += MyFairyRefresh; ChatCtrl.Inst.presentChatType = ChatInfoType.Fairy; m_ChatContent.chatType = ChatInfoType.Fairy; MyFairyRefresh(); } protected override void OnActived() { base.OnActived(); var parent = WindowCenter.Instance.Get<SocialWin>(); if (parent != null) { m_ChatSend.parent = parent; } } protected override void OnAfterOpen() { } protected override void OnPreClose() { WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent; PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= MyFairyRefresh; PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= MyFairyRefresh; } protected override void OnAfterClose() { } #endregion private void JoinFairy() { int limit = Config.Instance.Get<FuncOpenLVConfig>((int)FuncOpenEnum.Fairy).LimitLV; if (PlayerDatas.Instance.baseData.LV < limit) { MessageWin.Inst.ShowFixedTip(Language.Get("L1136", limit)); return; } WindowCenter.Instance.CloseImmediately<SocialWin>(); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.UnionFunc3); } void MyFairyRefresh() { m_ContainerNoFairy.gameObject.SetActive(!PlayerDatas.Instance.fairyData.HasFairy); m_ChatSend.gameObject.SetActive(PlayerDatas.Instance.fairyData.HasFairy); } private void WindowBeforeOpenEvent(Window win) { if (win is SocialWin) { m_ChatSend.parent = win; } } } } System/Chat/FairyChatWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: e5cba53e40a60a847b072488a5a85b29 timeCreated: 1537325731 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/Chat/TeamChatWin.cs
New file @@ -0,0 +1,81 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, September 19, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class TeamChatWin : Window { [SerializeField] ChatSendComponent m_ChatSend; [SerializeField] ChatContentBehaviour m_ChatContent; [SerializeField] RectTransform m_NoTeamContainer; TeamModel team { get { return ModelCenter.Instance.GetModel<TeamModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent; team.myTeamRefreshEvent += MyTeamRefresh; ChatCtrl.Inst.presentChatType = ChatInfoType.Team; m_ChatContent.chatType = ChatInfoType.Team; MyTeamRefresh(); } protected override void OnActived() { base.OnActived(); var parent = WindowCenter.Instance.Get<SocialWin>(); if (parent != null) { m_ChatSend.parent = parent; } } protected override void OnAfterOpen() { } protected override void OnPreClose() { WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent; team.myTeamRefreshEvent -= MyTeamRefresh; } protected override void OnAfterClose() { } #endregion private void WindowBeforeOpenEvent(Window win) { if(win is SocialWin) { m_ChatSend.parent = win; } } private void MyTeamRefresh() { m_ChatSend.gameObject.SetActive(team.myTeam.inTeam); m_NoTeamContainer.gameObject.SetActive(!team.myTeam.inTeam); } } } System/Chat/TeamChatWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: e3087f05daf1a3245ac52b7732703971 timeCreated: 1537322992 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/FriendSystem/New/SocialWin.cs
@@ -1,56 +1,83 @@ using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SocialWin : Window { [SerializeField] FunctionButton xianyuanBtn; [SerializeField] FunctionButtonGroup btnGroup; [SerializeField] Button closeBtn; [SerializeField] GameObject friendTipsObj; [SerializeField] ChatSendComponent m_ChatSend; protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); xianyuanBtn.AddListener(ClickXianYuanBtn); } protected override void OnPreOpen() { m_ChatSend.parent = this; } protected override void OnActived() { base.OnActived(); btnGroup.TriggerByOrder(functionOrder); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void ClickXianYuanBtn() { friendTipsObj.SetActive(true); functionOrder = xianyuanBtn.order; } } } using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SocialWin : Window { [SerializeField] FunctionButton xianyuanBtn; [SerializeField] FunctionButton m_TeamChat; [SerializeField] FunctionButton m_FairyChat; [SerializeField] FunctionButtonGroup btnGroup; [SerializeField] Button closeBtn; [SerializeField] GameObject friendTipsObj; [SerializeField] ChatSendComponent m_ChatSend; protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); xianyuanBtn.AddListener(ClickXianYuanBtn); m_TeamChat.AddListener(TeamChat); m_FairyChat.AddListener(FairyChat); } protected override void OnPreOpen() { m_ChatSend.parent = this; } protected override void OnActived() { base.OnActived(); btnGroup.TriggerByOrder(functionOrder); } protected override void OnAfterOpen() { } protected override void OnPreClose() { CloseChild(); } protected override void OnAfterClose() { } private void ClickXianYuanBtn() { CloseChild(); friendTipsObj.SetActive(true); functionOrder = xianyuanBtn.order; } private void TeamChat() { CloseChild(); WindowCenter.Instance.Open<TeamChatWin>(); functionOrder = m_TeamChat.order; } private void FairyChat() { CloseChild(); WindowCenter.Instance.Open<FairyChatWin>(); functionOrder = m_FairyChat.order; } void CloseChild() { friendTipsObj.SetActive(false); WindowCenter.Instance.CloseImmediately<TeamChatWin>(); WindowCenter.Instance.CloseImmediately<FairyChatWin>(); } } }