| | |
| | |
|
| | | m_TimeSlider.value = (float)(DateTime.Now - model.prepareBeginTime).TotalSeconds / GeneralDefine.teamReadyTime;
|
| | |
|
| | | if (DateTime.Now > endTime && !alreadyAutoPrepare)
|
| | | var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
|
| | | var prepareState = model.teamPrepare.GetPlayerPrepareSate((int)myPlayerId);
|
| | | if (prepareState == TeammatePrepareState.UnPrepared)
|
| | | {
|
| | | alreadyAutoPrepare = true;
|
| | | Reject();
|
| | | if (DateTime.Now > endTime && !alreadyAutoPrepare)
|
| | | {
|
| | | alreadyAutoPrepare = true;
|
| | | Reject();
|
| | | }
|
| | | }
|
| | |
|
| | | if (Time.time > timeOut)
|