| | |
| | | [SerializeField] Transform m_ContainerFightState;
|
| | | [SerializeField] Image m_FightSign;
|
| | | [SerializeField] Text m_AtkState;
|
| | | [SerializeField] UIEffect m_FightingEffect;
|
| | | [SerializeField] Button m_SelectAtk;
|
| | |
|
| | | bool dirty = false;
|
| | |
| | | switch (atkState)
|
| | | {
|
| | | case 0:
|
| | | m_FightingEffect.Play();
|
| | | m_FightSign.gameObject.SetActive(false);
|
| | | m_AtkState.text = Language.Get("DemonKingFightState_0");
|
| | | m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
|
| | | break;
|
| | | case 1:
|
| | | m_FightingEffect.StopImediatly();
|
| | | m_FightSign.gameObject.SetActive(true);
|
| | | m_AtkState.text = Language.Get("DemonKingFightState_1");
|
| | | m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
|
| | | break;
|
| | | case 2:
|
| | | m_FightingEffect.StopImediatly();
|
| | | m_FightSign.gameObject.SetActive(true);
|
| | | m_AtkState.text = Language.Get("DemonKingFightState_2");
|
| | | m_AtkState.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
|
| | | break;
|