少年修仙传客户端代码仓库
client_linchunjie
2018-10-22 927a8273d65b2520b99f05eba6457de234ce69dd
4267 【前端】【1.2】法宝界面左右箭头的潜力红点取消
1个文件已修改
12 ■■■■■ 已修改文件
System/Treasure/TreasureLevelUpWin.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureLevelUpWin.cs
@@ -347,10 +347,8 @@
            _leftRifht = Config.Instance.Get<TreasureConfig>(model.selectedTreasure - 1);
            m_LeftBtn.gameObject.SetActive(_leftRifht != null);
            var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
            m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
            m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
            m_LeftRedpoint.gameObject.SetActive(false);
            m_RightRedpoint.gameObject.SetActive(false);
        }
        private void HideHuman()
@@ -1210,10 +1208,8 @@
        private void SkillLevelUpRedpointUpdate()
        {
            var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
            m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
            m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
            m_LeftRedpoint.gameObject.SetActive(false);
            m_RightRedpoint.gameObject.SetActive(false);
        }
        protected override void LateUpdate()