少年修仙传客户端代码仓库
client_linchunjie
2018-12-27 92cd591fb6be3efcab32c305f3e8350ad0e4fe98
5366 【开发】【1.4】聚魂功能开发
1个文件已修改
23 ■■■■■ 已修改文件
System/GatheringSoul/GatherSoulMatItem.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulMatItem.cs
@@ -25,6 +25,29 @@
        int moneyType = 0;
        int require = 0;
        private void OnEnable()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
        }
        private void OnDisable()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.CDBPlayerRefresh_SoulCore
                || refreshType == PlayerDataRefresh.CDBPlayerRefresh_SoulDust
                || refreshType == PlayerDataRefresh.CDBPlayerRefresh_SoulSplinters)
            {
                if (this.moneyType != 0)
                {
                    Display(moneyType, this.require);
                }
            }
        }
        public void Display(int moneyType, int require = 0)
        {
            this.moneyType = moneyType;