| Fight/GameActor/GAStaticDefine.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GAStaticDefine.cs
@@ -389,6 +389,12 @@ } } if (attackType == (int)HurtAttackType.Suppress) { _casterRealm = 1; _targetRealm = 0; } //Debug.LogFormat("{0} 攻击 {1}, 境界: {2} <=> {3}, 是否产生了压制: {4}", // caster.ServerInstID, target.ServerInstID, _casterRealm, _targetRealm, _casterRealm > _targetRealm); Utility/EnumHelper.cs
@@ -1292,7 +1292,9 @@ /** 闪避 */ Miss, /** 免疫 */ Immune Immune, /** 压制 */ Suppress } public enum E_PlayerState