| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/ConfigManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/ResModule/AssetBundle/AssetBundleUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/SDK/SDKUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ClientVersion/VersionConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/FileExtersion.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -13,11 +13,9 @@ static public LaunchStage currentStage { get { return m_CurrentStage; } } static float m_Progress = 0f; static public float progress { static public float progress { get { return m_Progress; } set { set { if (m_Progress != value) { m_Progress = value; @@ -56,22 +54,29 @@ GlobalTimeEvent.Instance.Begin(); #if UNITY_ANDROID && !UNITY_EDITOR var files = new List<FileInfo>(); FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "builtin"), files); foreach (var file in files) if (!SDKUtility.Instance.builtinAssetCopyFinished) { var name = Path.GetFileName(file.FullName); SDKUtility.Instance.CopyContent(StringUtility.Contact("builtin/",name )); } SDKUtility.Instance.CopyContent("builtin_assetbundle"); SDKUtility.Instance.CopyContent("builtin_assetbundle.manifest"); SDKUtility.Instance.CopyContent("builtin/music"); SDKUtility.Instance.CopyContent("builtin/music.manifest"); SDKUtility.Instance.CopyContent("builtin/prefabs"); SDKUtility.Instance.CopyContent("builtin/prefabs.manifest"); SDKUtility.Instance.CopyContent("builtin/sprite"); SDKUtility.Instance.CopyContent("builtin/sprite.manifest"); SDKUtility.Instance.CopyContent("config/Contact"); SDKUtility.Instance.CopyContent("config/HelpInfo"); SDKUtility.Instance.CopyContent("config/PriorBundle"); SDKUtility.Instance.CopyContent("config/PriorLanguage"); SDKUtility.Instance.CopyContent("builtin_assetbundle"); SDKUtility.Instance.CopyContent("builtin_assetbundle.manifest"); LocalSave.SetString("BuiltInAssetCopyCompleted_Android", VersionConfig.Get().version); } #endif #if UNITY_IOS && !UNITY_EDITOR if (!VersionUtility.Instance.InIosAuditTime()) { if (!SDKUtility.Instance.AssetCopyFinished) if (!SDKUtility.Instance.builtinAssetCopyFinished) { var targetDirectory = ResourcesPath.Instance.ExternalStorePath; if (!Directory.Exists(targetDirectory)) @@ -99,9 +104,14 @@ } } } LocalSave.SetString("BuiltInAssetCopyCompleted_IOS", VersionConfig.Get().version); #endif AssetBundleUtility.Instance.InitBuiltInAsset(); if (!AssetSource.builtInFromEditor) { AssetBundleUtility.Instance.InitBuiltInAsset(); } } void Start() Core/GameEngine/Model/ConfigManager.cs
@@ -522,7 +522,7 @@ switch (_assetPath) { case AssetPath.Resource: path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); if (File.Exists(path)) { lines = File.ReadAllLines(path, Encoding.UTF8); Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -16,7 +16,7 @@ public void InitBuiltInAsset() { var path = AssetVersionUtility.GetAssetFilePath("builtin_assetbundle"); var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle"); var assetBundle = AssetBundle.LoadFromFile(path); if (assetBundle == null) { @@ -142,7 +142,8 @@ yield return Co_LoadAssetBundleDependenice(_assetBundleInfo); } var filePath = AssetVersionUtility.GetAssetFilePath(assetBundleName); var isBuiltin = assetBundleName.Contains("builtin"); var filePath = isBuiltin?AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName); DebugEx.LogFormat("Co_LoadAssetBundle(): 将要加载的assetBundle包路径 => {0}", filePath); var assetBundle = AssetBundle.LoadFromFile(filePath); @@ -316,7 +317,8 @@ Sync_LoadAssetBundleDependenice(_assetBundleInfo); string _path = AssetVersionUtility.GetAssetFilePath(assetBundleName); var isBuiltin = assetBundleName.Contains("builtin"); string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName); AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path); CacheAssetBundle(assetBundleName, _assetBundle); Core/SDK/SDKUtility.cs
@@ -70,6 +70,8 @@ /// </summary> public UnityAction<NetworkReachability> OnNetworkStatusChanged; public bool builtinAssetCopyFinished { get; private set; } /// <summary> /// 是否已经将StreamingAsset拷贝至目标路径 /// </summary> @@ -103,8 +105,27 @@ { return; } #if UNITY_ANDROID var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_Android"); if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion)) { builtinAssetCopyFinished = false; } else { builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion; } #endif #if UNITY_IOS var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_IOS"); if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion)) { builtinAssetCopyFinished = false; } else { builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion; } var assetsCopyFinishVersion = LocalSave.GetString("AssetCopyCompleted_IOS"); if (string.IsNullOrEmpty(assetsCopyFinishVersion)) System/AssetVersion/AssetVersionUtility.cs
@@ -184,6 +184,28 @@ } return path; } public static string GetBuiltInAssetFilePath(string _assetKey) { var path = string.Empty; if (Application.platform == RuntimePlatform.Android) { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey); } else { if (SDKUtility.Instance.builtinAssetCopyFinished) { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey); } else { path = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, _assetKey); } } return path; } public static bool IsUnpriorAssetDownLoadOk() System/ClientVersion/VersionConfig.cs
@@ -10,7 +10,7 @@ [CreateAssetMenu(menuName = "Config/VersionConfig")] public class VersionConfig : ScriptableObject { public const string VERSION_ALTERNATIVE = "0.0.0"; public const string VERSION_ALTERNATIVE = "99.99.99"; [SerializeField] public string m_AppId = string.Empty; public string appId { get { return m_AppId; } } Utility/FileExtersion.cs
@@ -29,6 +29,8 @@ public static void GetAllDirectoryFileInfos(string _path, List<FileInfo> _fileInfos) { UnityEngine.Debug.Log("GetAllDirectoryFileInfos path is :" + _path); var directoryInfo = new DirectoryInfo(_path); var allFileSystemInfos = directoryInfo.GetFileSystemInfos();