| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -761,6 +761,8 @@ _bindID = 0; if (_target is GA_NpcClientFightNorm) { ClientSceneManager.Instance.lastDeadPos = _target.Pos; _bindID = PersonalEnemy.GetPersionEnemySID(_target.ServerInstID); if (_bindID == 0) {