少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-13 941880934fe0ecff90d9a931d683e30d8d682366
3043 修复服务器维护中登录游戏会提示无限转圈的问题。

(cherry picked from commit 8d60fe55149bf67e0f8702d9913bf908a75a5073)
3个文件已修改
17 ■■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/AssetBundle/AssetBundleUtility.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AssetBundleUtilityWrap.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -840,7 +840,6 @@
            {
                AssetBundleUtility.Instance.Sync_LoadAll("ui/prioritywindow");
                SnxxzGame.Instance.StartCoroutine(AssetBundleUtility.Instance.Initialize());
                SnxxzGame.Instance.StartCoroutine(AssetBundleUtility.Instance.InitalizeUIResources());
                done = false;
                progress = 0f;
            }
Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -108,21 +108,11 @@
        yield return StartCoroutine(Co_LoadMainfestFile("ui"));
        yield return StartCoroutine(Co_LoadMainfestFile("lua"));
        initialized = true;
    }
    public IEnumerator InitalizeUIResources()
    {
#if !UNITY_IOS
        yield return StartCoroutine(Co_LoadAssetBundle(ResourcesPath.windowFileBundleName));
        yield return StartCoroutine(Co_LoadAssetBundle(ResourcesPath.uiprefabFileBundleName));
        initializedUIAssetBundle = true;
#else
        initializedUIAssetBundle = true;
        yield break;
#endif
        initialized = true;
    }
    private IEnumerator Co_LoadMainfestFile(string _category)
Lua/Gen/AssetBundleUtilityWrap.cs
@@ -183,10 +183,6 @@
                
                {
                    
                        System.Collections.IEnumerator gen_ret = gen_to_be_invoked.InitalizeUIResources(  );
                        translator.PushAny(L, gen_ret);
                    
                    return 1;
                }