| | |
| | | DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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| | | HazyDemonKingModel hazyDemonKingModel { get { return ModelCenter.Instance.GetModel<HazyDemonKingModel>(); } }
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| | | HazyGrassModel hazyGrassModel { get { return ModelCenter.Instance.GetModel<HazyGrassModel>(); } }
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| | | TaskModel taskModel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
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| | |
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| | | public override void Init()
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| | | {
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| | |
| | | {
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| | | SnxxzGame.Instance.StartCoroutine(Co_TryOpenHazyRegionWin());
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| | | WindowCenter.Instance.Close<HazyAdventureHintWin>();
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| | |
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| | | taskModel.AutomaticTripToTask(taskModel.currentMission);
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| | | }
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| | |
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| | | private void OnStageLoadFinish()
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| | |
| | | AdventureStage.Instance.Enter();
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| | |
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| | | Incident incident;
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| | | if(TryGetIncident(id,out incident))
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| | | if (TryGetIncident(id, out incident))
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| | | {
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| | | if (incident.state == IncidentState.UnStart)
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| | | {
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