| System/CrossServerOneVsOne/FightingPKWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -90,8 +90,20 @@ { m_AutoImg.SetActive(false); } var surplus = dungeonEndTime - DateTime.Now; m_CountdownText.text = TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false); if (WindowCenter.Instance.IsOpen("CrossServerSettlementWin")) { return; } if (DateTime.Now >= dungeonEndTime) { m_CountdownText.text = "0"; } else { var surplus = dungeonEndTime - DateTime.Now; m_CountdownText.text = TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false); } } #endregion private void DungeonCoolDownEvent(DungeonCoolDownType type) System/MainInterfacePanel/MainInterfaceWin.cs
@@ -1281,6 +1281,9 @@ m_ChatTip.gameObject.SetActive(false); m_FunctionForecastTip.gameObject.SetActive(false); m_TaskSwithButton.gameObject.SetActive(false); m_InGamePusher.gameObject.SetActive(false); m_RedBag.gameObject.SetActive(false); m_MailObj.SetActive(false); if (Vector3.Distance(m_CastSkillTip.localPosition, m_position2_S.localPosition) <= 1)//技能面板收起状态 { ShowCastSkill();//显示技能组,隐藏按钮组(强制切换) @@ -1294,6 +1297,9 @@ m_ChatTip.gameObject.SetActive(true); m_FunctionForecastTip.gameObject.SetActive(true); m_TaskSwithButton.gameObject.SetActive(true); m_InGamePusher.gameObject.SetActive(true); m_RedBag.gameObject.SetActive(true); m_MailObj.SetActive(true); } }