| System/Dungeon/DungeonFightWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Realm/RealmModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Dungeon/DungeonFightWin.cs
@@ -431,6 +431,10 @@ } break; case RealmModel.REALM_DUNGEON_ID: if (model.dungeonResult.isPass != 1) { model.ExitCurrentDungeon(); } break; case JadeDynastyTowerModel.DATA_MAPID: var jadeDynastyTowerModel = ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); System/Realm/RealmModel.cs
@@ -456,10 +456,7 @@ if (cacheMapId == REALM_DUNGEON_ID && mapId != REALM_DUNGEON_ID) { if (isBossPass) { SnxxzGame.Instance.StartCoroutine(Co_TryOpenRealmWin()); } SnxxzGame.Instance.StartCoroutine(Co_TryOpenRealmWin()); } cacheMapId = mapId; }