| Fight/GameActor/GA_Guard.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Guard.cs
@@ -208,8 +208,8 @@ m_SFXController.transform.SetParent(mountPoint); m_SFXController.transform.localPosition = Vector3.zero; m_SFXController.transform.localPosition = Vector3.zero; m_SFXController.transform.localEulerAngles = Vector3.zero; } } @@ -334,6 +334,7 @@ m_SFXController.duration = 0; m_SFXController.transform.SetParent(mountPoint); m_SFXController.transform.localPosition = Vector3.zero; m_SFXController.transform.localEulerAngles = Vector3.zero; } m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, (int)ClientInstID);