| System/Team/TeamFailEnterDungeonHandle.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Team/TeamFailEnterDungeonHandle.cs
@@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; namespace Snxxz.UI { @@ -62,6 +63,16 @@ { return; } if (!(StageManager.Instance.CurrentStage is DungeonStage)) { return; } var mapId = PlayerDatas.Instance.baseData.MapID; var mapConfig = Config.Instance.Get<MapConfig>(mapId); if (mapConfig == null || mapConfig.MapFBType != (int)MapType.OpenCountry) { return; } if (StageManager.Instance.isLoading) { if (!tasks.ContainsKey(31080))