少年修仙传客户端代码仓库
client_Hale
2019-07-05 963dfb31ceb285791d4019675bdec8a9d41ae453
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
6个文件已修改
1个文件已添加
225 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/SpiritWeaponConfig.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SpiritWeaponConfig.cs.meta 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIEquipFightPowerWrap.cs 161 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SpiritWeaponConfigWrap.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipFightPower.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipDevourWin.cs 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskModel.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SpiritWeaponConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Thursday, July 04, 2019
//    [  Date ]:           Friday, July 05, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -23,7 +23,8 @@
    public readonly int NextItemID;
    public readonly int NPCID;
    public readonly Vector3 Rotation;
    public readonly float scale;
    public readonly float scale;
    public readonly Vector3 RawImgPos;
    public SpiritWeaponConfig()
    {
@@ -75,7 +76,9 @@
            Rotation=tables[9].Vector3Parse();
            float.TryParse(tables[10],out scale);
            float.TryParse(tables[10],out scale);
            RawImgPos=tables[11].Vector3Parse();
        }
        catch (Exception ex)
        {
Core/GameEngine/Model/Config/SpiritWeaponConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: ddd7764ed0b6a9c41b3c3e2b91efa8c8
timeCreated: 1562249090
timeCreated: 1562318273
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIEquipFightPowerWrap.cs
New file
@@ -0,0 +1,161 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class SnxxzUIEquipFightPowerWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(Snxxz.UI.EquipFightPower);
            Utils.BeginObjectRegister(type, L, translator, 0, 2, 0, 0);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSpiritWeaponPower", _m_GetSpiritWeaponPower);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculatePower", _m_CalculatePower);
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
            Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if(LuaAPI.lua_gettop(L) == 1)
                {
                    Snxxz.UI.EquipFightPower gen_ret = new Snxxz.UI.EquipFightPower();
                    translator.Push(L, gen_ret);
                    return 1;
                }
            }
            catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.EquipFightPower constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSpiritWeaponPower(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.EquipFightPower gen_to_be_invoked = (Snxxz.UI.EquipFightPower)translator.FastGetCSObj(L, 1);
                {
                    int _itemId = LuaAPI.xlua_tointeger(L, 2);
                        int gen_ret = gen_to_be_invoked.GetSpiritWeaponPower( _itemId );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CalculatePower(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.EquipFightPower gen_to_be_invoked = (Snxxz.UI.EquipFightPower)translator.FastGetCSObj(L, 1);
                int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _level = LuaAPI.xlua_tointeger(L, 2);
                        int gen_ret = gen_to_be_invoked.CalculatePower( _level );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<System.Collections.Generic.List<Snxxz.UI.EquipFightPower.EquipInfo>>(L, 4))
                {
                    int _job = LuaAPI.xlua_tointeger(L, 2);
                    int _level = LuaAPI.xlua_tointeger(L, 3);
                    System.Collections.Generic.List<Snxxz.UI.EquipFightPower.EquipInfo> _equipInfos = (System.Collections.Generic.List<Snxxz.UI.EquipFightPower.EquipInfo>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List<Snxxz.UI.EquipFightPower.EquipInfo>));
                        int gen_ret = gen_to_be_invoked.CalculatePower( _job, _level, _equipInfos );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.EquipFightPower.CalculatePower!");
        }
    }
}
Lua/Gen/SpiritWeaponConfigWrap.cs
@@ -21,7 +21,7 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(SpiritWeaponConfig);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 11, 0);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 12, 0);
            
            
            
@@ -36,6 +36,7 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "NPCID", _g_get_NPCID);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "Rotation", _g_get_Rotation);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "scale", _g_get_scale);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "RawImgPos", _g_get_RawImgPos);
            
            
            
@@ -437,6 +438,20 @@
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_RawImgPos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                SpiritWeaponConfig gen_to_be_invoked = (SpiritWeaponConfig)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.RawImgPos);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
System/Equip/EquipFightPower.cs
@@ -5,7 +5,7 @@
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class EquipFightPower : Singleton<EquipFightPower>
    {
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
@@ -25,6 +25,14 @@
            scoreFormula = config.Numerical2;
        }
        public int GetSpiritWeaponPower(int itemId)
        {
            var score = ItemLogicUtility.Instance.GetEquipScore(itemId);
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("equipScoreTotal", score);
            return Equation.Instance.Eval<int>(scoreFormula);
        }
        public int CalculatePower(int level)
        {
            Equation.Instance.Clear();
System/KnapSack/Logic/EquipDevourWin.cs
@@ -62,14 +62,14 @@
            isOpen = true;
            playerPack.selectDevourlist.Clear();
            devourModellist = playerPack.GetDevourModellist();
            colorlistObj.SetActive(false);
            InitUI();
        }
        protected override void OnAfterOpen()
        {
            this.transform.SetAsLastSibling();
            colorlistObj.SetActive(false);
            OnRefreshColor(playerPack.colorType);
            StartCoroutine(SetJumpIndex(0));
System/MainInterfacePanel/TaskModel.cs
@@ -147,6 +147,8 @@
    List<int[]> priorityTaskChains = new List<int[]>();
    List<int> allowAutoTaskMapIds = new List<int>();
    private float mainTaskAutoWaitTime = 0f;
    public readonly TaskWait taskWait = new TaskWait();
@@ -167,6 +169,12 @@
        TaskAutoLv = int.Parse(Task_Auto.Numerical1);
        TaskAutoTime = int.Parse(Task_Auto.Numerical2);
        mainTaskAutoWaitTime = int.Parse(Task_Auto.Numerical3) / 1000f;
        var mapIds = ConfigParse.GetMultipleStr<int>(Task_Auto.Numerical4);
        if (mapIds != null && mapIds.Length > 0)
        {
            allowAutoTaskMapIds.AddRange(mapIds);
        }
        FairyAuTaskCount_Day = int.Parse(FuncConfigConfig.Get("RunTaskCnt").Numerical1.Split('|')[1].Split('_')[1]);
        FairyAuTaskCount_Round = int.Parse(FuncConfigConfig.Get("RunTaskCnt").Numerical2.Split('|')[1].Split('_')[1]);
@@ -1302,6 +1310,20 @@
    {
        try
        {
            if (!allowAutoTaskMapIds.Contains(PlayerDatas.Instance.baseData.MapID))
            {
                return;
            }
            var _hero = PlayerDatas.Instance.hero;
            if (_hero != null)
            {
                if (MapArea.IsInMapArea(_hero.CurMapArea, MapArea.E_Type.Boss))
                {
                    return;
                }
            }
            if (MainTaskDic.ContainsKey(_taskID))//主线任务
            {
                if (MainTaskDic[_taskID].MissionState == 0 || MainTaskDic[_taskID].MissionState == 3)