少年修仙传客户端代码仓库
client_Hale
2019-01-15 965525d57a1933e38a952a8b555ee1d59c7ed710
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
33 ■■■■ 已修改文件
Core/GameEngine/DataToCtl/PackageRegedit.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/DemonJarAutoChallenge.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/FindPreciousModel.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPropertyUpWin.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -470,7 +470,7 @@
        }
        catch (Exception ex)
        {
            DebugEx.LogError(ex);
            DebugEx.LogError(ex.StackTrace);
        }
    }
System/FindPrecious/DemonJarAutoChallenge.cs
@@ -59,6 +59,16 @@
        timer = 0f;
        if (CrossServerLogin.Instance.IsEnterCrossServerPreparing())
        {
            return;
        }
        if (CrossServerUtility.IsCrossServer())
        {
            return;
        }
        var bossIds = findPreciousModel.GetBossSubscribes();
        var maxLevelBoss = 0;
        var maxLevel = 0;
System/FindPrecious/FindPreciousModel.cs
@@ -551,6 +551,11 @@
        public bool AutoGotoSkillDemonJarBoss(BossNotify notify)
        {
            if (CrossServerUtility.IsCrossServer())
            {
                return false;
            }
            if (!demonJarModel.autoChallenge)
            {
                return false;
System/Realm/RealmPropertyUpWin.cs
@@ -322,20 +322,8 @@
                    var model = ModelCenter.Instance.GetModel<MagicianModel>();
                    Dictionary<int, int> dict = new Dictionary<int, int>();
                    for (int i = 0; i < model.godWeaponTypes.Count; i++)
                    {
                        var type = model.godWeaponTypes[i];
                        var godWeaponInfo = model.GetGodWeaponInfo(type);
                        if (type == ActivateShow.godWeaponType)
                        {
                            var level = model.GetGodWeaponStageRequireLevel(type, ActivateShow.godWeaponStage);
                            dict.Add(type, level);
                        }
                        else
                        {
                            dict.Add(type, godWeaponInfo == null ? 0 : godWeaponInfo.level);
                        }
                    }
                    var level = model.GetGodWeaponStageRequireLevel(ActivateShow.godWeaponType, ActivateShow.godWeaponStage);
                    dict.Add(ActivateShow.godWeaponType, level);
                    UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()
                    {