| Core/GameEngine/DataToCtl/PackageRegedit.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/DemonJarAutoChallenge.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/FindPreciousModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Realm/RealmPropertyUpWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -470,7 +470,7 @@ } catch (Exception ex) { DebugEx.LogError(ex); DebugEx.LogError(ex.StackTrace); } } System/FindPrecious/DemonJarAutoChallenge.cs
@@ -59,6 +59,16 @@ timer = 0f; if (CrossServerLogin.Instance.IsEnterCrossServerPreparing()) { return; } if (CrossServerUtility.IsCrossServer()) { return; } var bossIds = findPreciousModel.GetBossSubscribes(); var maxLevelBoss = 0; var maxLevel = 0; System/FindPrecious/FindPreciousModel.cs
@@ -551,6 +551,11 @@ public bool AutoGotoSkillDemonJarBoss(BossNotify notify) { if (CrossServerUtility.IsCrossServer()) { return false; } if (!demonJarModel.autoChallenge) { return false; System/Realm/RealmPropertyUpWin.cs
@@ -322,20 +322,8 @@ var model = ModelCenter.Instance.GetModel<MagicianModel>(); Dictionary<int, int> dict = new Dictionary<int, int>(); for (int i = 0; i < model.godWeaponTypes.Count; i++) { var type = model.godWeaponTypes[i]; var godWeaponInfo = model.GetGodWeaponInfo(type); if (type == ActivateShow.godWeaponType) { var level = model.GetGodWeaponStageRequireLevel(type, ActivateShow.godWeaponStage); dict.Add(type, level); } else { dict.Add(type, godWeaponInfo == null ? 0 : godWeaponInfo.level); } } var level = model.GetGodWeaponStageRequireLevel(ActivateShow.godWeaponType, ActivateShow.godWeaponStage); dict.Add(ActivateShow.godWeaponType, level); UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData() {