| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Login/LoginStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/BagWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Launch/LaunchBackGroundWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/ExperienceGetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/SpGetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -884,9 +884,6 @@ { expectTime = timer; DebugEx.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); var launchBackGroundWin = WindowCenter.Instance.Get<LaunchBackGroundWin>(); launchBackGroundWin.transform.SetAsFirstSibling(); } public override void Update() Core/GameEngine/Login/LoginStage.cs
@@ -15,13 +15,6 @@ WindowCenter.Instance.Open<MessageWin>(); WindowCenter.Instance.Close<FightingPKWin>(); WindowCenter.Instance.Open<LaunchBackGroundWin>(true); var backGroundWin = WindowCenter.Instance.Get<LaunchBackGroundWin>(); if (backGroundWin != null) { backGroundWin.ShowLoginEffect(); } if (VersionUtility.Instance.InIosAuditTime()) { System/KnapSack/New/BagWin.cs
@@ -69,11 +69,17 @@ playerPack.RefreshPackAct += RefreshPackModel; playerPack.GridRefreshEvent += OnPackCanUseGrid; } protected override void OnAfterOpen() { Transform parent = WindowCenter.Instance.Get<KnapSackWin>().transform; this.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one); this.transform.SetAsLastSibling(); var knapSackWin = WindowCenter.Instance.Get<KnapSackWin>(); if (knapSackWin!=null) { Transform parent = knapSackWin.transform; this.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one); this.transform.SetAsLastSibling(); } OnRefrenshUIModel(); if(KnapSackWin.titleType == KnapsackFuncTitle.bag && LocalSave.GetString(PlayerPackModel.RecordKnapsackTitle) != KnapsackFuncTitle.depot.ToString()) @@ -84,7 +90,6 @@ CheckAchieveJump(); LocalSave.SetString(PlayerPackModel.RecordKnapsackTitle, KnapSackWin.titleType.ToString()); } protected override void OnPreClose() { System/Launch/LaunchBackGroundWin.cs
@@ -54,14 +54,22 @@ { loginEffect.gameObject.SetActive(false); } this.transform.SetAsFirstSibling(); } protected override void OnAfterOpen() { StageLoad.Instance.onStageLoadFinish += ShowLoginEffect; if (StageLoad.Instance.currentStage is LoginStage) { ShowLoginEffect(); } } protected override void OnPreClose() { StageLoad.Instance.onStageLoadFinish -= ShowLoginEffect; Resources.UnloadAsset(m_SkeletonGraphic.material); } @@ -83,7 +91,7 @@ } #endregion public void ShowLoginEffect() void ShowLoginEffect() { if (!useStaticBackGround) { System/Tip/ExperienceGetWin.cs
@@ -24,13 +24,50 @@ static void OnGetNewExperience(int _source, int _billionsExperience, int _unitExperience) { if (!WindowCenter.Instance.IsOpen<ExperienceGetWin>()) if (!WindowCenter.Instance.IsOpen("ExperienceGetWin")) { WindowCenter.Instance.Open<ExperienceGetWin>(true); } ExperienceGetWin win = WindowCenter.Instance.Get<ExperienceGetWin>(); win.OnGetNewExperience(_source, _billionsExperience * (long)100000000 + _unitExperience); var experience = _billionsExperience * (long)100000000 + _unitExperience; if (experienceQueue.Count >= queueMax) { experienceQueue.Dequeue(); } experienceQueue.Enqueue(new Experience() { source = _source, value = experience }); } public static bool GetExperience(out Experience exp) { if (experienceQueue.Count > 0) { exp = experienceQueue.Dequeue(); return true; } else { exp = default(Experience); return false; } } public static void Clear() { experienceQueue.Clear(); } static int queueMax = 10; static Queue<Experience> experienceQueue = new Queue<Experience>(); public struct Experience { public int source; public long value; } } @@ -45,9 +82,6 @@ float interval = 0.2f; float nextShowTime = 0f; int queueMax = 10; Queue<Experience> experienceQueue = new Queue<Experience>(); #region Built-in protected override void BindController() @@ -68,7 +102,7 @@ protected override void OnPreClose() { experienceQueue.Clear(); ExperienceGetBehaviour.Clear(); ExperienceFloatPool.RecycleAll(); } @@ -78,46 +112,26 @@ } #endregion public void OnGetNewExperience(int _source, long _experience) { if (experienceQueue.Count >= queueMax) { experienceQueue.Dequeue(); } experienceQueue.Enqueue(new Experience() { source = _source, value = _experience }); } protected override void LateUpdate() { base.LateUpdate(); if (Time.time > nextShowTime) { if (experienceQueue.Count > 0) ExperienceGetBehaviour.Experience exp; if (ExperienceGetBehaviour.GetExperience(out exp)) { var exp = experienceQueue.Dequeue(); var experienceFloat = ExperienceFloatPool.Require(exp.source == 4 ? ExperienceFloat.Pattern.LongFeng : ExperienceFloat.Pattern.Normal); experienceFloat.gameObject.SetActive(true); experienceFloat.transform.SetParentEx(m_ResetPoint, Vector3.zero, Quaternion.identity, Vector3.one); experienceFloat.Begin(exp.source, exp.value); nextShowTime = Time.time + interval; } } } public struct Experience { public int source; public long value; } } } System/Tip/SpGetWin.cs
@@ -11,6 +11,8 @@ public class SpGetBehaviour { static int queueMax = 10; static Queue<long> spQueue = new Queue<long>(); public static void Init() { @@ -24,15 +26,36 @@ static void OnGetNewSp(long _sp) { if (!WindowCenter.Instance.IsOpen<SpGetWin>()) if (!WindowCenter.Instance.IsOpen("SpGetWin")) { WindowCenter.Instance.Open<SpGetWin>(true); } var win = WindowCenter.Instance.Get<SpGetWin>(); win.OnGetNewSp(_sp); if (spQueue.Count >= queueMax) { spQueue.Dequeue(); } spQueue.Enqueue(_sp); } public static long GetSp() { if (spQueue.Count > 0) { return spQueue.Dequeue(); } else { return 0; } } public static void Clear() { spQueue.Clear(); } } namespace Snxxz.UI @@ -40,15 +63,10 @@ public class SpGetWin : Window { [SerializeField] Transform m_ResetPoint; [SerializeField] Transform m_ResetPoint; float interval = 0.2f; float nextShowTime = 0f; int queueMax = 10; Queue<long> spQueue = new Queue<long>(); #region Built-in protected override void BindController() @@ -69,7 +87,7 @@ protected override void OnPreClose() { spQueue.Clear(); SpGetBehaviour.Clear(); SpFloatPool.RecycleAll(); } @@ -79,25 +97,15 @@ } #endregion public void OnGetNewSp(long _sp) { if (spQueue.Count >= queueMax) { spQueue.Dequeue(); } spQueue.Enqueue(_sp); } protected override void LateUpdate() { base.LateUpdate(); if (Time.time > nextShowTime) { if (spQueue.Count > 0) var sp = SpGetBehaviour.GetSp(); if (sp > 0) { var sp = spQueue.Dequeue(); var spFloat = SpFloatPool.Require(); spFloat.gameObject.SetActive(true); spFloat.transform.SetParentEx(m_ResetPoint, Vector3.zero, Quaternion.identity, Vector3.one);