| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Login/LaunchPostProcess.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/CrossServerArenaConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/LoginRewardConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/LoginAd/LoginAdModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/ConfigInitiator.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -295,7 +295,7 @@ AssetBundleUtility.Instance.InitBuiltInAsset(); } Config.Instance.PreLoadConfigs(); ConfigInitiator.SyncInit(); WindowCenter.Instance.DestoryWinsByStage(WindowCenter.WindowStage.Launch); AssetBundleUtility.Instance.UnloadAssetBundle("builtin/prefabs", true, false); WindowCenter.Instance.OpenFromLocal<LaunchWin>(); Core/GameEngine/Login/LaunchPostProcess.cs
@@ -11,7 +11,7 @@ bool m_Completed = false; public bool completed { get { return m_Completed; } set { m_Completed = value; } } public float progress { get { return Mathf.Clamp01((Time.time - startTime) * 0.1f + Config.Instance.GetProgress() * 0.7f); } } public float progress { get { return Mathf.Clamp01((Time.time - startTime) * 0.1f + ConfigInitiator.progress * 0.7f); } } float startTime = 0f; @@ -19,16 +19,15 @@ { completed = false; startTime = Time.time; StartCoroutine(Config.Instance.Co_LoadConfigs()); ConfigInitiator.Init(); } private void Update() { if (!completed && Config.Instance.AllCompleted()) if (!completed && ConfigInitiator.done) { try { Config.Instance.ConfigParsePostProcess(); GeneralDefine.Init(); InGameDownLoad.Instance.ParseRewardConfig(); ModelCenter.Instance.Init(); Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs
New file @@ -0,0 +1,167 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class CrossRealmPKDanAwardConfig { public int id { get ; private set ; } public int CrossZoneName { get ; private set ; } public int SeasonID { get ; private set ; } public int DanLV { get ; private set ; } public string DanLVAwardList { get ; private set; } public string SeasonAwardList { get ; private set; } public CrossRealmPKDanAwardConfig() { } public CrossRealmPKDanAwardConfig(string input) { } static Dictionary<string, CrossRealmPKDanAwardConfig> configs = new Dictionary<string, CrossRealmPKDanAwardConfig>(); public static CrossRealmPKDanAwardConfig Get(string id) { if (!inited) { Debug.Log("CrossRealmPKDanAwardConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } CrossRealmPKDanAwardConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new CrossRealmPKDanAwardConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static CrossRealmPKDanAwardConfig Get(int id) { return Get(id.ToString()); } public static List<string> GetKeys() { var keys = new List<string>(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List<CrossRealmPKDanAwardConfig> GetValues() { var values = new List<CrossRealmPKDanAwardConfig>(); values.AddRange(configs.Values); var keys = new List<string>(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/#FileName#.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/#FileName#.txt"); } var tempConfig = new CrossRealmPKDanAwardConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var id = line.Substring(0, index); if (preParse) { configs[id] = new CrossRealmPKDanAwardConfig(line); } else { rawDatas[id] = line; } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var id = line.Substring(0, index); if (preParse) { configs[id] = new CrossRealmPKDanAwardConfig(line); } else { rawDatas[id] = line; } } inited = true; }); } } } Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 96531a774cbac5a44a470f8684588371 timeCreated: 1550054404 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Core/GameEngine/Model/Config/CrossServerArenaConfig.cs
@@ -5,11 +5,10 @@ using UnityEngine; using System; namespace TableConfig { using System.Collections.Generic; public partial class CrossServerArenaConfig : ConfigBase { public partial class CrossServerArenaConfig { public int DanLV { get ; private set ; } public string Name { get ; private set; } @@ -17,37 +16,29 @@ public string IconKey { get ; private set; } public int LVUpScore { get ; private set ; } public string DanLVAwardList { get ; private set; } public string SeasonAwardList { get ; private set; } public string SeasonAwardList { get ; private set; } public static bool inited; public override string getKey() { return DanLV.ToString(); } public static void Init() { } public override void Parse() { try { DanLV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Name = rawContents[1].Trim(); DanType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; IconKey = rawContents[3].Trim(); LVUpScore=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; DanLVAwardList = rawContents[5].Trim(); SeasonAwardList = rawContents[6].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } public static CrossServerArenaConfig Get(string id) { return null; } public static CrossServerArenaConfig Get(int id) { return null; } public static List<CrossServerArenaConfig> GetValues() { return null; } } Core/GameEngine/Model/Config/LoginRewardConfig.cs
@@ -6,10 +6,9 @@ using UnityEngine; using System; namespace TableConfig { public partial class LoginRewardConfig : ConfigBase { public partial class LoginRewardConfig { public int Id { get ; private set ; } public int ActionType { get ; private set ; } @@ -17,39 +16,26 @@ public int jump { get ; private set ; } public int order { get ; private set ; } public int DailyQusetId { get ; private set ; } public int SpecialDisplayType { get ; private set ; } public override string getKey() { return Id.ToString(); public int SpecialDisplayType { get ; private set ; } public static bool inited; public static void Init() { } public override void Parse() { try { Id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; ActionType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; Description = rawContents[2].Trim(); jump=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; order=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; DailyQusetId=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; SpecialDisplayType=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } public static LoginRewardConfig Get(string id) { return null; } public static LoginRewardConfig Get( int id ) { return null; } } } System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -166,7 +166,7 @@ { seasonID +=1; } var configPK = Config.Instance.GetAllValues<CrossRealmPKDanAwardConfig>(); var configPK = CrossRealmPKDanAwardConfig.GetValues(); // var config = Config.Instance.GetAllValues<CrossServerArenaConfig>(); for (int i = 0; i < configPK.Count; i++) { @@ -219,7 +219,7 @@ } } SeasonRewardDic = _award; var config = Config.Instance.GetAllValues<CrossServerArenaConfig>(); var config = CrossServerArenaConfig.GetValues(); for (int i = 0; i < config.Count; i++) { var _config = config[i]; System/LoginAd/LoginAdModel.cs
@@ -102,7 +102,7 @@ public bool TryGetLoginAd(int _presentId, out int _id) { _id = 0; var configs = Config.Instance.GetAllValues<LoginAdConfig>(); var configs = LoginAdConfig.GetValues(); for (int i = 0; i < configs.Count; i++) { var config = configs[i]; Utility/ConfigInitiator.cs
@@ -23,7 +23,7 @@ static int taskCount = 0; static int completeCount = 0; static bool done = false; public static bool done = false; public static float progress { get; private set; } public static void Init()