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| | | public byte ZhanlingType; // 战令类型
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| | | public byte IsActivite; // 普通战令是否已激活
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| | | public byte IsActiviteH; // 高级战令是否已激活
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| | | public uint AllFinishTime; // 全部奖励领取完毕的时间戳,未完毕时该值为0,后端会在0点过天时检查可否重置,前端自行做倒计时表现即可
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| | | public uint Value1; // 战令对应的自定义值,可选,如登录战令代表开始计算日期时间戳
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| | | public ushort RewardCount;
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| | | public tagMCZhanling[] RewardList;
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| | |
| | | TransBytes (out ZhanlingType, vBytes, NetDataType.BYTE);
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| | | TransBytes (out IsActivite, vBytes, NetDataType.BYTE);
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| | | TransBytes (out IsActiviteH, vBytes, NetDataType.BYTE);
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| | | TransBytes (out AllFinishTime, vBytes, NetDataType.DWORD);
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| | | TransBytes (out Value1, vBytes, NetDataType.DWORD);
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| | | TransBytes (out RewardCount, vBytes, NetDataType.WORD);
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| | | RewardList = new tagMCZhanling[RewardCount];
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