少年修仙传客户端代码仓库
client_linchunjie
2019-06-13 96ff6e268ba6706e8288afd21e214f2ec43c86f4
3335 修改奇遇宝箱朝向
1个文件已修改
4 ■■■■ 已修改文件
Fight/Stage/Dungeon/AdventureStage.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/AdventureStage.cs
@@ -80,7 +80,7 @@
    {
        m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc);
        m_Npc.Pos = new Vector3(142.551f, 18.742f, 145.981f);
        m_Npc.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        m_Npc.Rotation = Quaternion.Euler(0f, 185f, 0f);
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
@@ -157,7 +157,7 @@
        m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
        m_Precious.Pos = m_Npc.Pos;
        m_Precious.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        m_Precious.Rotation = Quaternion.Euler(0f, 185f, 0f);
        ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;