| System/Loading/LoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Loading/LoadingWin.cs
@@ -164,15 +164,8 @@ m_ContainerNormal.SetActive(true); m_CrossServerOneVsOne.SetActive(false); if (Application.platform == RuntimePlatform.IPhonePlayer) { m_ContainerProgress.SetActive(false); } else { m_ContainerProgress.SetActive(true); m_ProgressSlider.ResetValue(0f); } m_ContainerProgress.SetActive(true); m_ProgressSlider.ResetValue(0f); break; case LoadingType.CrossServerOneOne: m_ContainerNormal.SetActive(false);