少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-21 9793ec5a27c7c44a61e8671c1d1fd28d66243290
3335 添加场景资源替换功能.
2个文件已修改
4 ■■■■ 已修改文件
Core/ResModule/SceneLoader.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/SceneLoader.cs
@@ -11,7 +11,7 @@
        if (AssetSource.sceneFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png");
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".jpg");
            texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path);
#endif
        }
Fight/Stage/Dungeon/DungeonStage.cs
@@ -26,7 +26,7 @@
        SoundPlayer.Instance.UnLoadMusic(mapResConfig.Music);
        SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
        SceneResourcesReplace();
        // 做一些前期战斗的预加载
        // if (!PreFightMission.Instance.IsFinished())
        // {