| | |
| | | model.treasureStepUpShow = false;
|
| | | m_TreasureAnimation.stepComplete = true;
|
| | | beforePlayerLv = PlayerDatas.Instance.baseData.LV;
|
| | | model.SetTreasureUnlockShow(TreasureCategory.Human, 0);
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | |
| | | model.openFromTreasureUnlockShow = false;
|
| | | m_TreasureAnimation.stepComplete = true;
|
| | | model.openFromTaskId = 0;
|
| | | model.SetTreasureUnlockShow(TreasureCategory.Human, 0);
|
| | | }
|
| | |
|
| | | protected override void OnAfterClose()
|
| | |
| | |
|
| | | void StartBack()
|
| | | {
|
| | | model.SetTreasureUnlockShow(TreasureCategory.Human, 0);
|
| | | model.openFromTreasureList = false;
|
| | | m_DisplayContainer.gameObject.SetActive(false);
|
| | | WindowCenter.Instance.Open<TreasureSelectWin>(true);
|