少年修仙传客户端代码仓库
client_linchunjie
2018-11-12 9967d931d3454041fb621673c1b0220d397345ba
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
14 ■■■■■ 已修改文件
System/Loading/LoadingWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/PlayerDeadModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Loading/LoadingWin.cs
@@ -51,7 +51,7 @@
            if (useDefautBackGround)
            {
                var sprite = BuiltInLoader.LoadSprite("Launch");
                var sprite = BuiltInLoader.LoadSprite("Launch_1");
                m_BackGround.overrideSprite = sprite;
                m_ContainerMapName.gameObject.SetActive(false);
                m_ContainerMapDescription.gameObject.SetActive(false);
System/PlayerDead/PlayerDeadModel.cs
@@ -79,6 +79,8 @@
        get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
    }
    ActivityModel activityModel { get { return ModelCenter.Instance.GetModel<ActivityModel>(); } }
    private DungeonOpenTimeConfig _dungeonOpenTimeModel;
    public bool IsCanReborn { get; private set; }
@@ -116,6 +118,16 @@
                    isKillByPlayer = false;
                }
                break;
            case "RobotKill_1":
                if (infolist.Count > 1)
                {
                    int objId = int.Parse(infolist[0].ToString());
                    int npcId = int.Parse(infolist[1].ToString());
                    killerName = activityModel.GetAncientRobotName(objId,npcId);
                    isKillByPlayer = false;
                }
                break;
        }
    }