| System/FindPrecious/FindPreciousFrameWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/FindPreciousModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/LootPreciousFrameWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/FunctionButtonGroup.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FindPrecious/FindPreciousFrameWin.cs
@@ -15,6 +15,7 @@ public class FindPreciousFrameWin : Window { [SerializeField] FunctionButtonGroup m_FunctionGroup; [SerializeField] FunctionButton m_DemonJar; [SerializeField] FunctionButton m_WorldBoss; [SerializeField] FunctionButton m_BossHome; [SerializeField] FunctionButton m_PersonalBoss; @@ -32,6 +33,7 @@ protected override void AddListeners() { m_DemonJar.AddListener(ShowDemonJar); m_WorldBoss.AddListener(ShowWorldBoss); m_BossHome.AddListener(ShowBossHome); m_PersonalBoss.AddListener(ShowPersonalBoss); @@ -72,9 +74,16 @@ m_Right.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1); m_FunctionGroup.TriggerByOrder(functionOrder); m_FunctionGroup.GotoOrder(functionOrder); } #endregion private void ShowDemonJar() { CloseSubWindows(); WindowCenter.Instance.Open<DemonJarWin>(); functionOrder = m_DemonJar.order; } private void ShowWorldBoss() { @@ -113,11 +122,11 @@ private void CloseSubWindows() { WindowCenter.Instance.Close<WorldBossWin>(); WindowCenter.Instance.Close<BossHomeWin>(); WindowCenter.Instance.Close<PersonalBossWin>(); WindowCenter.Instance.Close<ElderGodAreaWin>(); WindowCenter.Instance.Close<PreciousDropRecordWin>(); var subWindows = WindowConfig.Get().FindChildWindows("FindPreciousFrameWin"); foreach ( var window in subWindows ) { WindowCenter.Instance.Close(window); } } private void ShowLastFunction() System/FindPrecious/FindPreciousModel.cs
@@ -18,8 +18,7 @@ Redpoint lootPreciousRedpoint = new Redpoint(LOOTPRECIOUs_REDPOINTID); int m_ViewKillRecordsBoss = 0; public int ViewKillRecordsBoss { public int ViewKillRecordsBoss { get { return this.m_ViewKillRecordsBoss; } set { this.m_ViewKillRecordsBoss = value; } } @@ -28,11 +27,9 @@ public List<BossNotify> bossNotifies = new List<BossNotify>(); BossNotify m_CurrentBossNotify = default(BossNotify); public BossNotify currentBossNotify { public BossNotify currentBossNotify { get { return m_CurrentBossNotify; } private set { private set { if (m_CurrentBossNotify != value) { m_CurrentBossNotify = value; @@ -425,23 +422,25 @@ private void UpdateRedpoint(int _redpointId) { if (_redpointId == WorldBossModel.WORLDBOSS_REDPOINT || _redpointId == PersonalBossModel.PERSONAL_REDPOINTID) _redpointId == PersonalBossModel.PERSONAL_REDPOINTID || _redpointId == DemonJarModel.DEMONJAR_REDPOINTID ) { var worldBossRedpointCount = worldBossModel.worldBossRedPoint.count; var personalBossRedpointCount = personalBossModel.personalRedpoint.count; var totalCount = worldBossRedpointCount + personalBossRedpointCount; var demonJarRedpointCount = demonJarModel.redpoint.count; var totalCount = worldBossRedpointCount + personalBossRedpointCount + demonJarRedpointCount; findPreciousRedpoint.state = totalCount > 0 ? RedPointState.Quantity : RedPointState.None; findPreciousRedpoint.count = totalCount; } if (_redpointId == DemonJarModel.DEMONJAR_REDPOINTID || _redpointId == DogzDungeonModel.DOGZDUNGEON_REDPOINT || if (_redpointId == DogzDungeonModel.DOGZDUNGEON_REDPOINT || _redpointId == JadeDynastyBossModel.JADEDYNASTY_REDPOINTID) { var demonJarRedpointCount = demonJarModel.redpoint.count; var dogzDungeonRedpointCount = dogzDungeonModel.redpoint.count; var jadeDynastyBossRedpointCount = jadeDynastyBossModel.redpoint.count; var totalCount = demonJarRedpointCount + dogzDungeonRedpointCount + jadeDynastyBossRedpointCount; var totalCount = dogzDungeonRedpointCount + jadeDynastyBossRedpointCount; lootPreciousRedpoint.count = totalCount; lootPreciousRedpoint.state = totalCount > 0 ? RedPointState.Quantity : RedPointState.None; System/FindPrecious/LootPreciousFrameWin.cs
@@ -14,7 +14,6 @@ { [SerializeField] FunctionButtonGroup m_FunctionGroup; [SerializeField] FunctionButton m_DemonJar; [SerializeField] FunctionButton m_FairyGrabBoss; [SerializeField] FunctionButton m_DogzDungeon; [SerializeField] FunctionButton m_JadeDynastyBoss; @@ -34,7 +33,6 @@ protected override void AddListeners() { m_DemonJar.AddListener(ShowDemonJar); m_DogzDungeon.AddListener(ShowDogzDungeon); m_RidingPetContention.AddListener(ShowRidingPetContention); m_FairyGrabBoss.AddListener(FairyGrabBoss); @@ -77,16 +75,6 @@ m_FunctionGroup.TriggerByOrder(functionOrder); } #endregion private void ShowDemonJar() { CloseSubWindows(); m_NormalBottom.gameObject.SetActive(true); WindowCenter.Instance.Open<DemonJarWin>(); functionOrder = m_DemonJar.order; } private void FairyGrabBoss() { System/WindowJump/WindowJumpMgr.cs
@@ -367,11 +367,11 @@ case JumpUIType.FindPreciousFrameFunc3: case JumpUIType.FindPreciousFrameFunc4: case JumpUIType.FindPreciousFrameFunc5: case JumpUIType.FindPreciousFrameFunc6: case JumpUIType.FindPreciousFrameFunc2Type2: case JumpUIType.FindPreciousFrameFunc4Type2: SetJumpLogic<FindPreciousFrameWin>(_tagWinSearchModel.TABID); break; case JumpUIType.LootPreciousFrameFunc1: case JumpUIType.DogzDungeon: case JumpUIType.FairyGrabBoss: case JumpUIType.JadeDynastyBoss290: @@ -1441,6 +1441,8 @@ FindPreciousFrameFunc3 = 84, FindPreciousFrameFunc4 = 85, FindPreciousFrameFunc5 = 86, FindPreciousFrameFunc6 = 104,//封魔坛 MarketFunc1 = 87, MarketFunc2 = 88, MarketFunc3 = 89, @@ -1451,7 +1453,6 @@ RuneTower = 99,//符印塔 WelfareFunc1 = 102, //签到 WelfareFunc2 = 103, //祈愿 LootPreciousFrameFunc1 = 104, //封魔坛 DogzDungeon = 242, //异兽之地 SystemSettingFunc1 = 109,//挂机设置 UI/Common/FunctionButtonGroup.cs
@@ -12,10 +12,12 @@ public class FunctionButtonGroup : MonoBehaviour { [SerializeField] ScrollRect m_ScrollRect; public int unLockedCount { get { var count = 0; foreach (var button in toggleButtons.Values) foreach (var button in functionButtons.Values) { if (button.state != TitleBtnState.Locked) { @@ -29,57 +31,57 @@ int currentOrder = 0; List<int> orders = new List<int>(); Dictionary<int, FunctionButton> toggleButtons = new Dictionary<int, FunctionButton>(); Dictionary<int, FunctionButton> functionButtons = new Dictionary<int, FunctionButton>(); public void Register(FunctionButton _toggleButton) public void Register(FunctionButton button) { toggleButtons[_toggleButton.order] = _toggleButton; if (!orders.Contains(_toggleButton.order)) functionButtons[button.order] = button; if (!orders.Contains(button.order)) { orders.Add(_toggleButton.order); orders.Add(button.order); orders.Sort(OrderCompare); } } public void UnRegister(FunctionButton _toggleButton) public void UnRegister(FunctionButton button) { if (toggleButtons.ContainsKey(_toggleButton.order)) if (functionButtons.ContainsKey(button.order)) { toggleButtons.Remove(_toggleButton.order); functionButtons.Remove(button.order); } if (orders.Contains(_toggleButton.order)) if (orders.Contains(button.order)) { orders.Remove(_toggleButton.order); orders.Remove(button.order); orders.Sort(OrderCompare); } } public void NotifyToggleOn(FunctionButton _toggleButton) public void NotifyToggleOn(FunctionButton button) { if (_toggleButton.state == TitleBtnState.Click) if (button.state == TitleBtnState.Click) { currentOrder = _toggleButton.order; currentOrder = button.order; for (int i = 0; i < orders.Count; i++) { var toggleButton = toggleButtons[orders[i]]; if (toggleButton != _toggleButton && toggleButton.state != TitleBtnState.Locked) var functionButton = functionButtons[orders[i]]; if (functionButton != button && functionButton.state != TitleBtnState.Locked) { toggleButton.state = TitleBtnState.Normal; functionButton.state = TitleBtnState.Normal; } } } } public void TriggerByOrder(int _order) public void TriggerByOrder(int targetOrder) { for (int i = 0; i < orders.Count; i++) { var order = orders[i]; if (order == _order) if (order == targetOrder) { toggleButtons[order].Invoke(true); functionButtons[order].Invoke(true); break; } } @@ -104,9 +106,9 @@ } var next = orders[index]; if (toggleButtons[next].state != TitleBtnState.Locked) if (functionButtons[next].state != TitleBtnState.Locked) { toggleButtons[next].Invoke(false); functionButtons[next].Invoke(false); break; } } @@ -132,9 +134,9 @@ } var next = orders[index]; if (toggleButtons[next].state != TitleBtnState.Locked) if (functionButtons[next].state != TitleBtnState.Locked) { toggleButtons[next].Invoke(false); functionButtons[next].Invoke(false); break; } } @@ -150,6 +152,22 @@ return orders.Count > 0 && currentOrder == orders[orders.Count - 1]; } public void GotoOrder(int order) { if (m_ScrollRect != null) { var index = orders.IndexOf(order); if (m_ScrollRect.horizontal) { m_ScrollRect.horizontalNormalizedPosition = (float)index / orders.Count; } else { m_ScrollRect.verticalNormalizedPosition = (float)index / orders.Count; } } } private int OrderCompare(int a, int b) { return a < b ? -1 : 1;