| System/Mount/PlayerMountDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Pet/PlayerPetDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Mount/PlayerMountDatas.cs
@@ -363,20 +363,22 @@ } public int GetMinExpMount() { int GetMountID = 0; int NeedExp = 99999999; for (int i = 0; i < SortMount.Count; i++) { foreach (var key in ASingleFeedRedPoint.Keys)//当存在驯养红点时选中当有红点的那只 { int horseID = SortMount[i].HorseID; if (_DicHorse.ContainsKey(horseID) && _DicHorse[horseID].Lv < Config.Instance.Get<HorseConfig>(horseID).MaxLV) if (ASingleFeedRedPoint[key].state == RedPointState.Simple) { int _NeedExp = HorseUpConfig.GetHorseIDAndLV(horseID, (_DicHorse[horseID].Lv)).NeedExp; if (_NeedExp - _DicHorse[horseID].Exp < NeedExp) { NeedExp = _NeedExp - _DicHorse[horseID].Exp; GetMountID = horseID; } return key; } } int GetMountID = 0; int MountLV = 999; foreach (var key in _DicHorse.Keys)//无红点时跳转选中最低阶数 { if (_DicHorse[key].Lv < MountLV) { GetMountID = key; MountLV = _DicHorse[key].Lv; } } return GetMountID; System/Pet/PlayerPetDatas.cs
@@ -391,20 +391,22 @@ } public int GetMinPetExp() { int GetPetId = 0; int NeedExp = 99999999; for (int i = 0; i < Sortpet.Count; i++) { foreach (var key in CultivateRedPoint.Keys)//当存在培养红点时,选中当有红点的那只 { int petID = Sortpet[i].ID; if (_DicPetBack.ContainsKey(petID) && _DicPetBack[petID].PetClass < Config.Instance.Get<PetInfoConfig>(petID).MaxRank) if (CultivateRedPoint[key].state == RedPointState.Simple) { int _NeedExp = PetClassCostConfig.GetPetIdAndRank(petID, _DicPetBack[petID].PetClass).UpNeedExp; if (_NeedExp - _DicPetBack[petID].petExp < NeedExp) { NeedExp = _NeedExp - _DicPetBack[petID].petExp; GetPetId = petID; } return key; } } int GetPetId = 0; int GetPetLv = 999; foreach (var key in _DicPetBack.Keys)//无红点时跳转选中等级最低的 { if (_DicPetBack[key].PetClass < GetPetLv) { GetPetId = key; GetPetLv = _DicPetBack[key].PetClass; } } return GetPetId;