| | |
| | | private void OnRefreshRank(int type)
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| | | {
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| | | if (type >= (int)PlayerRankData.RankType.OpenServerStrengthen
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| | | && type <= (int)PlayerRankData.RankType.OpenServerFightPower)
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| | | && type <= (int)PlayerRankData.RankType.OpenServerRune)
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| | | {
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| | | foreach (var _type in m_Redpoints.Keys)
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| | | {
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| | |
| | | return PlayerRankData.RankType.OpenServerRealm;
|
| | | case 6:
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| | | return PlayerRankData.RankType.OpenServerFightPower;
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| | | case 7:
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| | | return PlayerRankData.RankType.OpenServerRune;
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| | | }
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| | | return PlayerRankData.RankType.OpenServerMount;
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| | | }
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| | |
| | | }
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| | | }
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| | |
|
| | | private PlayerRankData.RankType m_PresentBillRankType = PlayerRankData.RankType.OpenServerStrengthen;
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| | | private PlayerRankData.RankType m_PresentBillRankType = PlayerRankData.RankType.OpenServerMount;
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| | | public PlayerRankData.RankType presentBillRankType {
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| | | get { return m_PresentBillRankType; }
|
| | | set {
|