| Core/GameEngine/Login/LoginStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/LoginStage.cs
@@ -68,7 +68,7 @@ } MapTransferUtility.Instance.Clear(); PreFightMission.Instance.Destroy(); //PreFightMission.Instance.Destroy(); } public override void UnInitialize() Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -99,6 +99,11 @@ { yield return WaitingForSecondConst.WaitMS500; if(PlayerDatas.Instance.hero == null) { yield break; } bool _result = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss); if (MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss))