| System/MainInterfacePanel/FlyingShoesTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerMainDate.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/SideMission.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/SkillTaskWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/SkillTaskWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskListTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/SkillModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/SkillPassWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -120,33 +120,6 @@ m_ImgSelected.SetActive(true); taskmodel.GetNowTaskID = Task_ID; if (mainModel.TaskId_Skill1.Contains(Task_ID))//特殊支线任务解锁被动技能的 { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { int itemNumber = playerPack.GetItemCountByID(PackType.rptItem, mainModel.ItemID);//获取特殊物品 if (itemNumber >= mainModel.ItemNumber) { taskmodel.CompletionOfTask(Task_ID); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2); } else { StateDetermination(); var mapModel = ModelCenter.Instance.GetModel<MapModel>(); var point = mapModel.GetRecommendHangPoint(); var config = Config.Instance.Get<MapEventPointConfig>(point); MapTransferUtility.Instance.MoveToNPC(config.NPCID); } } else { WindowCenter.Instance.Open<HoistingWin>(); } return; } if (mainModel.WingTask == Task_ID && ((int)taskmodel.GetTaskStatus(Task_ID) == 0 || (int)taskmodel.GetTaskStatus(Task_ID) == -5))//关于特殊翅膀任务 { if (playerPack.GetSinglePackModel(PackType.rptItem) == null) @@ -279,24 +252,6 @@ private void OnClickDeliveryButton()//传送符 { //--------------特殊任务的传送逻辑 if (mainModel.TaskId_Skill1.Contains(Task_ID)) { var mapModel = ModelCenter.Instance.GetModel<MapModel>(); var point = mapModel.GetRecommendHangPoint(); var config = Config.Instance.Get<MapEventPointConfig>(point); var flyBootOwn = ModelCenter.Instance.GetModel<PlayerPackModel>().GetItemCountByID(PackType.rptItem, GeneralConfig.Instance.flyBootItemId); var isVipFreeTransfer = ModelCenter.Instance.GetModel<VipModel>().GetVipPrivilegeCnt(VipPrivilegeType.FreeTransfer) > 0; if (isVipFreeTransfer || flyBootOwn > 0) { MapTransferUtility.Instance.MissionFlyTo(config.MapID, config.NPCID); } else { MapTransferUtility.Instance.MoveToNPC(config.NPCID); } return; } mainModel.FlyShoseTaskID = Task_ID; string _FlyID = Config.Instance.Get<FuncConfigConfig>("TransportPay").Numerical1; int itemNumber = playerPack.GetItemCountByID(PackType.rptItem, int.Parse(_FlyID));//获取飞鞋的数量 @@ -380,52 +335,16 @@ { m_TitleText.text = "<color=#ec4bf6>" + TaskTitle(TaskID) + "</color>"; } int itemNumber = playerPack.GetItemCountByID(PackType.rptItem, mainModel.ItemID);//获取特殊物品 if (mainModel.TaskId_Skill1.Contains(TaskID)) { if (itemNumber >= mainModel.ItemNumber) { m_TitleText.text = "<color=#109d06>" + TaskTitle(TaskID) + "</color>"; } else { m_TitleText.text = "<color=#feed28>" + TaskTitle(TaskID) + "</color>"; } } string str = taskmodel.allMissionDict[TaskID].InforList; var taskinfo = Config.Instance.Get<TASKINFOConfig>(str); if (mainModel.TaskId_Skill1.Contains(TaskID))//特殊任务 var taskinfo = Config.Instance.Get<TASKINFOConfig>(str); if (taskinfo != null) { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { string Str_A = string.Format(Language.Get("PassiveSkillTask1"), mainModel.ItemID, itemNumber); string Str_B = Language.Get("PassiveSkillTask2"); if (itemNumber >= mainModel.ItemNumber) { m_ContentText.text = Str_B; } else { m_ContentText.text = Str_A; } } else { string Str_C = string.Format(Language.Get("PassiveSkillTask5"), mainModel.TaskLv); m_ContentText.text = Str_C; } m_ContentText.text = taskinfo.show_writing; } else { if (taskinfo != null) { m_ContentText.text = taskinfo.show_writing; } else { DebugEx.LogError("任务表格PyTaskInfo配置缺失"); return; } DebugEx.LogError("任务表格PyTaskInfo配置缺失"); return; } bool isOPenTransferButton = HrefAnalysis.Inst.ContainsKey(taskinfo.show_writing, "flynpc"); if (isOPenTransferButton && !IsKaJiBool) @@ -436,20 +355,7 @@ { m_DeliveryButton.gameObject.SetActive(false); } //----------------特殊采集魔团任务的传送云处理 if (mainModel.TaskId_Skill1.Contains(TaskID))//特殊任务 { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { m_DeliveryButton.gameObject.SetActive(true); } else { m_DeliveryButton.gameObject.SetActive(false); } } m_ContentText.raycastTarget = false; if (taskmodel._DicTaskInformation.ContainsKey(TaskID)) { Dictionary<string, string> SkillDic = new Dictionary<string, string>(); System/MainInterfacePanel/PlayerMainDate.cs
@@ -115,12 +115,9 @@ public bool IsEmperor = false; //---------关于任务需要的数据 public List<int> TaskId_Skill = new List<int>(); public List<int> TaskId_Skill1 = new List<int>(); public int ItemID = 0; public int UnitPrice = 0; public int ItemNumber = 0; public int TaskLv = 0;//任务等级 public List<int> TaskId_Skill = new List<int>();//任务ID public List<int> SkillIndex = new List<int>();//技能槽索引 public List<int> NeedFairyJade = new List<int>();//所需解锁仙玉 //-----关于支线翅膀任务的特殊逻辑 public int WingTask = 0; @@ -169,7 +166,8 @@ private void GetPassiveSkillTask()//获取任务数据 { TaskId_Skill.Clear(); TaskId_Skill1.Clear(); SkillIndex.Clear(); NeedFairyJade.Clear(); var PassiveSkillTaskconfig = Config.Instance.Get<FuncConfigConfig>("PassiveSkillTask"); int[] TaskId_SkillInt = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical1); for (int i = 0; i < TaskId_SkillInt.Length; i++) @@ -179,18 +177,13 @@ int[] TaskId_SkillInt1 = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical2); for (int i = 0; i < TaskId_SkillInt1.Length; i++) { TaskId_Skill1.Add(TaskId_SkillInt1[i]); SkillIndex.Add(TaskId_SkillInt1[i]); } int[] PassiveSkillTask = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical3); string str4 =PassiveSkillTaskconfig.Numerical4; TaskLv = int.Parse(str4); if (PassiveSkillTask.Length >= 3) int[] TaskId_SkillInt2 = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical3); for (int i = 0; i < TaskId_SkillInt2.Length; i++) { ItemID = PassiveSkillTask[0]; UnitPrice = PassiveSkillTask[1]; ItemNumber = PassiveSkillTask[2]; } NeedFairyJade.Add(TaskId_SkillInt2[i]); } } System/MainInterfacePanel/SideMission.cs
@@ -45,8 +45,6 @@ { TaskIdNow = 0; _TaskRamusList.OnRefreshCell += OnRefreshGridCell; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.ItemCntReduceAct += ItemCntReduceAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418) OnCreateGridLineCell(_TaskRamusList); } @@ -54,101 +52,16 @@ private void OnDisable() { _TaskRamusList.OnRefreshCell -= OnRefreshGridCell; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.ItemCntReduceAct -= ItemCntReduceAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418) } private void Updatefighting(PlayerDataRefresh obj) { if (obj == PlayerDataRefresh.LV) { OpenShowButton(); } } private void OpenShowButton() { if (mainModel.TaskId_Skill1.Contains(TaskIdNow)) { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { _Btn_Forward.gameObject.SetActive(true); } else { _Btn_Forward.gameObject.SetActive(false); } } } private void ItemCntReduceAct(PackType arg1, int arg2, int arg3) { if (arg1 == PackType.rptItem && arg3 == mainModel.ItemID) { foreach (var key in taskmodel.SideQuestsDic.Keys) { if (mainModel.TaskId_Skill1.Contains(key)) { _TaskRamusList.m_Scorller.RefreshActiveCellViews();//刷新当前可见 } } } } private void RefreshItemCountAct(PackType arg1, int arg2, int arg3) { if (arg1 == PackType.rptItem && arg3 == mainModel.ItemID) { foreach (var key in taskmodel.SideQuestsDic.Keys) { if (mainModel.TaskId_Skill1.Contains(key)) { _TaskRamusList.m_Scorller.RefreshActiveCellViews();//刷新当前可见 } } } } private void ForwardButton() { if (mainModel.TaskId_Skill1.Contains(TaskIdNow)) { int itemNumber = playerPack.GetItemCountByID(PackType.rptItem, mainModel.ItemID);//获取特殊物品 if (itemNumber >= mainModel.ItemNumber) { taskmodel.CompletionOfTask(TaskIdNow); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2); } else { int Gold = (int)UIHelper.GetMoneyCnt(1);//仙玉 string strNull = string.Empty; int needNumber = (mainModel.ItemNumber - itemNumber) * mainModel.UnitPrice;//所需金额 strNull = string.Format(Language.Get("PassiveSkillTask3"), needNumber); ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), strNull, (bool isOk) => { if (isOk) { if (Gold >= needNumber) { taskmodel.CompletionOfTask(TaskIdNow); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2); } else { if (VersionConfig.Get().isBanShu) { SysNotifyMgr.Instance.ShowTip("GoldErr"); return; } WindowCenter.Instance.Open<RechargeTipWin>(); } } }); } return; } if ((int)taskmodel.GetTaskStatus(TaskIdNow) == 3) { taskmodel.CompletionOfTask(TaskIdNow); @@ -211,7 +124,6 @@ if (TaskId != TaskIdNow) { TaskIdNow = TaskId; OpenShowButton(); _TaskRamusList.m_Scorller.RefreshActiveCellViews();//刷新当前可见 } }); @@ -228,37 +140,12 @@ _Text_TaskDescribe.text = Config.Instance.Get<TASKINFOConfig>(taskmodel.SideQuestsDic[taskID].Desclist).show_writing;//任务描述 string strINfor = taskmodel.SideQuestsDic[taskID].InforList; string str = string.Empty; if (mainModel.TaskId_Skill1.Contains(taskID)) { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { int itemNumber = playerPack.GetItemCountByID(PackType.rptItem, mainModel.ItemID);//获取特殊物品 if (itemNumber >= mainModel.ItemNumber) { string Str_A = string.Format(Language.Get("PassiveSkillTask1"), mainModel.ItemID, mainModel.ItemNumber); str = Str_A; } else { string Str_A = string.Format(Language.Get("PassiveSkillTask1"), mainModel.ItemID, itemNumber); str = Str_A; } } else { string Str_C = string.Format(Language.Get("PassiveSkillTask5"), mainModel.TaskLv); str = Str_C; } } else { str = Config.Instance.Get<TASKINFOConfig>(strINfor).show_writing; } str = Config.Instance.Get<TASKINFOConfig>(strINfor).show_writing; str = WordAnalysis.Color_Start_Regex.Replace(str, string.Empty); str = WordAnalysis.Color_End_Regex.Replace(str, string.Empty); _Text_TaskTarget.text = str;//任务目标 if ((int)taskmodel.GetTaskStatus(TaskIdNow) == 3 || mainModel.TaskId_Skill1.Contains(taskID))//能够进行立即完成的支线任务 if ((int)taskmodel.GetTaskStatus(TaskIdNow) == 3)//能够进行立即完成的支线任务 { _Text_Forward.text = string.Format(Language.Get("FinishAtOnce_Z")); } System/MainInterfacePanel/SkillTaskWin.cs
New file @@ -0,0 +1,49 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, September 18, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SkillTaskWin : Window { #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } } System/MainInterfacePanel/SkillTaskWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 0b9954631fd01f04e9b1422443d7cb4c timeCreated: 1537273256 licenseType: Free MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/MainInterfacePanel/TaskListTip.cs
@@ -102,8 +102,6 @@ model.collectingTreasureChangeEvent += OnCollectingTreasureChangeEvent; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.ItemCntReduceAct += ItemCntReduceAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418) OnCollectingTreasureChangeEvent(TreasureCategory.Human); TaskScheduling();//任务排序 1 @@ -134,54 +132,13 @@ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; TreasureNewGotWin.CloseTreasureNewGotWinEvent -= CloseTreasureNewGotWinEvent; PlayerTaskDatas.MainCardLevelChange -= MainCardLevelChange;//卡级任务修改 playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.ItemCntReduceAct -= ItemCntReduceAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418) } private void Updatefighting(PlayerDataRefresh obj)//等级刷新 { if (obj == PlayerDataRefresh.LV) { foreach (var key in taskmodel.SideQuestsDic.Keys) { if (mainModel.TaskId_Skill1.Contains(key)) { TaskIdUpdate(key); } } } } private void ItemCntReduceAct(PackType arg1, int arg2, int arg3) { if (arg1 == PackType.rptItem && arg3== mainModel.ItemID) { foreach (var key in taskmodel.SideQuestsDic.Keys) { if (mainModel.TaskId_Skill1.Contains(key)) { TaskIdUpdate(key); } } } } private void RefreshItemCountAct(PackType arg1, int arg2, int arg3) { if (arg1 == PackType.rptItem && arg3 == mainModel.ItemID) { foreach (var key in taskmodel.SideQuestsDic.Keys) { if (mainModel.TaskId_Skill1.Contains(key)) { TaskIdUpdate(key); } } } } private void TaskIdUpdate(int taskId) { int leng = Content.childCount; System/Skill/SkillModel.cs
@@ -87,7 +87,7 @@ taskHoleDict = ConfigParse.GetDic<int, int>(funcCfg.Numerical4); } funcCfg = Config.Instance.Get<FuncConfigConfig>("PassiveSkillTask"); immediatelyUnlockTask = int.Parse(funcCfg.Numerical2); immediatelyUnlockTask = 0;//int.Parse(funcCfg.Numerical2); funcCfg = Config.Instance.Get<FuncConfigConfig>("PassSkillEquipGetWay"); if (funcCfg != null) { System/Skill/SkillPassWin.cs
@@ -627,35 +627,35 @@ void ImmediatelyUnlock() { var count = pack.GetItemCountByID(PackType.rptItem, taskMain.ItemID); if (count >= taskMain.ItemNumber) { task.CompletionOfTask(model.immediatelyUnlockTask); } else { var requireJade = (ulong)((taskMain.ItemNumber - count) * taskMain.UnitPrice); ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("PassiveSkillTask3", requireJade), (bool isOk) => { if (isOk) { if (UIHelper.GetMoneyCnt(1) >= requireJade) { task.CompletionOfTask(model.immediatelyUnlockTask); } else { if (VersionConfig.Get().isBanShu) { SysNotifyMgr.Instance.ShowTip("GoldErr"); return; } WindowCenter.Instance.Open<RechargeTipWin>(); } } }); } //var count = pack.GetItemCountByID(PackType.rptItem, taskMain.ItemID); //if (count >= taskMain.ItemNumber) //{ // task.CompletionOfTask(model.immediatelyUnlockTask); //} //else //{ // var requireJade = (ulong)((taskMain.ItemNumber - count) * taskMain.UnitPrice); // ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("PassiveSkillTask3", requireJade), // (bool isOk) => // { // if (isOk) // { // if (UIHelper.GetMoneyCnt(1) >= requireJade) // { // task.CompletionOfTask(model.immediatelyUnlockTask); // } // else // { // if (VersionConfig.Get().isBanShu) // { // SysNotifyMgr.Instance.ShowTip("GoldErr"); // return; // } // WindowCenter.Instance.Open<RechargeTipWin>(); // } // } // }); //} } private void OnClickFunc(CellView cell)