少年修仙传客户端代码仓库
client_Hale
2019-10-21 9d5170ff79209b6b2bf194bdabf777b17a5a28ab
update 删除代码测试
1个文件已修改
94 ■■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -21,59 +21,59 @@
    void Start()
    {
        Application.backgroundLoadingPriority = ThreadPriority.High;
        ResourcesPath.Instance.Init();
        SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        SDKUtility.Instance.Init();
        // Application.backgroundLoadingPriority = ThreadPriority.High;
        // ResourcesPath.Instance.Init();
        // SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
        // Screen.sleepTimeout = SleepTimeout.NeverSleep;
        // SDKUtility.Instance.Init();
        var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        var initSettingTask = new InitSettingTask();
        var sdkInitedTask = new SDKInitedTask();
        var assetCopyTask = new AssetCopyTask();
        var assetDecompressTask = new AssetDecompressTask();
        var getVersionInfoTask = new GetVersionInfoTask();
        var checkAssetValidTask = new CheckAssetValidTask();
        var downLoadAssetTask = new DownLoadAssetTask();
        var assetBundleInitTask = new AssetBundleInitTask();
        var configInitTask = new ConfigInitTask();
        var launchFadeOutTask = new LaunchFadeOutTask();
        // var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        // var initSettingTask = new InitSettingTask();
        // var sdkInitedTask = new SDKInitedTask();
        // var assetCopyTask = new AssetCopyTask();
        // var assetDecompressTask = new AssetDecompressTask();
        // var getVersionInfoTask = new GetVersionInfoTask();
        // var checkAssetValidTask = new CheckAssetValidTask();
        // var downLoadAssetTask = new DownLoadAssetTask();
        // var assetBundleInitTask = new AssetBundleInitTask();
        // var configInitTask = new ConfigInitTask();
        // var launchFadeOutTask = new LaunchFadeOutTask();
        tasks.Enqueue(builtInAssetCopyTask);
        tasks.Enqueue(initSettingTask);
        // if (!Application.isEditor)
        // {
        //     tasks.Enqueue(sdkInitedTask);
        // }
        if (!Application.isEditor)
        {
            tasks.Enqueue(sdkInitedTask);
        }
        // tasks.Enqueue(builtInAssetCopyTask);
        // tasks.Enqueue(initSettingTask);
        switch (Application.platform)
        {
            case RuntimePlatform.WindowsEditor:
                tasks.Enqueue(getVersionInfoTask);
                break;
            case RuntimePlatform.Android:
                tasks.Enqueue(getVersionInfoTask);
                tasks.Enqueue(assetCopyTask);
                tasks.Enqueue(assetDecompressTask);
                break;
            case RuntimePlatform.IPhonePlayer:
                tasks.Enqueue(getVersionInfoTask);
                tasks.Enqueue(assetCopyTask);
                break;
            case RuntimePlatform.WindowsPlayer:
                tasks.Enqueue(assetCopyTask);
                tasks.Enqueue(getVersionInfoTask);
                break;
        }
        // switch (Application.platform)
        // {
        //     case RuntimePlatform.WindowsEditor:
        //         tasks.Enqueue(getVersionInfoTask);
        //         break;
        //     case RuntimePlatform.Android:
        //         tasks.Enqueue(getVersionInfoTask);
        //         tasks.Enqueue(assetCopyTask);
        //         tasks.Enqueue(assetDecompressTask);
        //         break;
        //     case RuntimePlatform.IPhonePlayer:
        //         tasks.Enqueue(getVersionInfoTask);
        //         tasks.Enqueue(assetCopyTask);
        //         break;
        //     case RuntimePlatform.WindowsPlayer:
        //         tasks.Enqueue(assetCopyTask);
        //         tasks.Enqueue(getVersionInfoTask);
        //         break;
        // }
        tasks.Enqueue(checkAssetValidTask);
        tasks.Enqueue(downLoadAssetTask);
        tasks.Enqueue(assetBundleInitTask);
        tasks.Enqueue(configInitTask);
        tasks.Enqueue(launchFadeOutTask);
        // tasks.Enqueue(checkAssetValidTask);
        // tasks.Enqueue(downLoadAssetTask);
        // tasks.Enqueue(assetBundleInitTask);
        // tasks.Enqueue(configInitTask);
        // tasks.Enqueue(launchFadeOutTask);
        CalculateExpectTotalTime();
        // CalculateExpectTotalTime();
    }
    void Update()