0312 调整放置红点出现频率,增加当前活跃度显示
| | |
| | | [SerializeField] Text m_ButtonText; |
| | | [SerializeField] Text FindCountSys; |
| | | [SerializeField] Text NoItem; |
| | | [SerializeField] Text allUseActivity; |
| | | |
| | | int m_itemID = 0; |
| | | int m_Money = 0; |
| | |
| | | |
| | | private void ShowFindCountSys() |
| | | { |
| | | allUseActivity.text = dailyModel.usableActivePoint.ToString(); |
| | | switch (ButtonModel) |
| | | { |
| | | case 0: |
| | |
| | | dailyQuest.redpoint.state = hazyRegionModel.redpoint.state;
|
| | | break;
|
| | | case DailyQuestType.ActivityPlace:
|
| | | if (usableActivePoint >= useActivity || ActivityPlaceInfo.RewardCount > 0)
|
| | | if (usableActivePoint > useActivity*2 || ActivityPlaceInfo.RewardCount > 2
|
| | | || (ActivityPlaceInfo.RewardCount > 0 && ActivityPlaceInfo.PlaceCount == 0))
|
| | | dailyQuest.redpoint.state = RedPointState.Simple;
|
| | | else
|
| | | dailyQuest.redpoint.state = RedPointState.None;
|