| | |
| | | break; |
| | | case DemonJarModel.DEMONJAR_SINGLEMAPID: |
| | | stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>(); |
| | | break;
|
| | | case HazyDemonKingModel.Client_MapID:
|
| | | break; |
| | | case HazyDemonKingModel.Client_MapID: |
| | | stage = stageGameObject.AddComponent<ClientHazyDemonKingStage>(); |
| | | break;
|
| | | case HazyGrassModel.Client_FairyGrassMapID:
|
| | | case HazyGrassModel.Client_ReikiGrassMapID:
|
| | | break; |
| | | case HazyGrassModel.Client_FairyGrassMapID: |
| | | case HazyGrassModel.Client_ReikiGrassMapID: |
| | | stage = stageGameObject.AddComponent<ClientHazyGrassStage>(); |
| | | break; |
| | | default: |
| | |
| | | WindowCenter.Instance.Close<LoadingWin>(); |
| | | SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps()); |
| | | |
| | | GAMgr.Instance.DoReAdjustPos(); |
| | | GAMgr.Instance.ClearReJustActor(); |
| | | |
| | | done = true; |
| | | } |
| | | |
| | | public override void End() |
| | | { |
| | | Application.backgroundLoadingPriority = ThreadPriority.BelowNormal; |
| | | |
| | | GAMgr.Instance.DoReAdjustPos(); |
| | | GAMgr.Instance.ClearReJustActor(); |
| | | |
| | | DebugEx.LogFormat("StageLoad => Load Scene : {0} Finished.", command.toMapId); |
| | | } |
| | | |