少年修仙传客户端代码仓库
client_Hale
2019-04-22 9e0f0582456e338008545153f1a58c3dc6b79a74
382 修改NPC出现后坐标矫正的时机
1个文件已修改
17 ■■■■ 已修改文件
Fight/Stage/StageLoadProcessor.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageLoadProcessor.cs
@@ -401,12 +401,12 @@
                    break;
                case DemonJarModel.DEMONJAR_SINGLEMAPID:
                    stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>();
                    break;
                case HazyDemonKingModel.Client_MapID:
                    break;
                case HazyDemonKingModel.Client_MapID:
                    stage = stageGameObject.AddComponent<ClientHazyDemonKingStage>();
                    break;
                case HazyGrassModel.Client_FairyGrassMapID:
                case HazyGrassModel.Client_ReikiGrassMapID:
                    break;
                case HazyGrassModel.Client_FairyGrassMapID:
                case HazyGrassModel.Client_ReikiGrassMapID:
                    stage = stageGameObject.AddComponent<ClientHazyGrassStage>();
                    break;
                default:
@@ -529,15 +529,16 @@
            WindowCenter.Instance.Close<LoadingWin>();
            SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps());
            GAMgr.Instance.DoReAdjustPos();
            GAMgr.Instance.ClearReJustActor();
            done = true;
        }
        public override void End()
        {
            Application.backgroundLoadingPriority = ThreadPriority.BelowNormal;
            GAMgr.Instance.DoReAdjustPos();
            GAMgr.Instance.ClearReJustActor();
            DebugEx.LogFormat("StageLoad => Load Scene : {0} Finished.", command.toMapId);
        }