| | |
| | | base.Done(vNetPack); |
| | | var package = vNetPack as HC103_tagMCExitCrossRealmRefresh; |
| | | |
| | | GameNetSystem.Instance.crossServerConnected_Loigc = false; |
| | | PlayerDatas.Instance.UpdatePlayerData(package); |
| | | |
| | | if (!GameNetSystem.Instance.crossServerConnected_Loigc) |
| | | if (GameNetSystem.Instance.crossServerSocketConnected) |
| | | { |
| | | GameNetSystem.Instance.crossServerConnected_Loigc = false; |
| | | LoadingWin.targetMapResId = 1; |
| | | WindowCenter.Instance.Open<LoadingWin>(); |
| | | StageManager.Instance.Load<DungeonStage>(PlayerDatas.Instance.baseData.MapID, true); |