少年修仙传客户端代码仓库
client_linchunjie
2019-01-04 9ebe216fa310827256d237047bfcdb9d66961389
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
11 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/NetPkgCtl.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Login/CrossServerLogin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -31,6 +31,7 @@
                loginModel.reconnectBackGround = false;
                break;
            case GameNetSystem.SocketType.CrossSever:
                GameNetSystem.Instance.crossServerConnected_Loigc = true;
                CrossServerLogin.Instance.reconnectBackGround = false;
                CrossServerLogin.Instance.StopLoginOverTimeProcess();
                break;
Core/NetworkPackage/NetPkgCtl.cs
@@ -30,6 +30,7 @@
        }
        else
        {
            package.content = bytes.Replace(",", " ");
            package.name = packageName;
            package.fields = fields;
            package.fieldDetails = fieldDetails;
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -183,6 +183,7 @@
        private void BuffUpdateEvent(int playerID)
        {
            int opponentPlayerId = CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId;
            if (playerID == opponentPlayerId)
            {
@@ -594,11 +595,11 @@
        private void GetopponentBuff()//获取对手身上的Buff
        {
            List<int> buffIds = new List<int>();
            List<int> buffIds=new List<int>();
            _OpponentBuffSortList.Clear();
            StatusMgr.Instance.GetBuffIds((uint)CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId, ref buffIds);
            if (buffIds.Count > 0)
            {
                _OpponentBuffSortList.Clear();
            {
                for (int i = 0; i < buffIds.Count; i++)
                {
                    _OpponentBuffSortList.Add(buffIds[i]);
System/Login/CrossServerLogin.cs
@@ -233,8 +233,6 @@
                return;
            }
            GameNetSystem.Instance.crossServerConnected_Loigc = true;
            var tagCRoleLoginAsk = new C0108_tagCRoleLoginAsk();
            tagCRoleLoginAsk.Type = (byte)_type;//进入游戏
            tagCRoleLoginAsk.ClientID = SDKUtility.Instance.RegistrationID;