| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/NetPkgCtl.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/FightingPKWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Login/CrossServerLogin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -31,6 +31,7 @@ loginModel.reconnectBackGround = false; break; case GameNetSystem.SocketType.CrossSever: GameNetSystem.Instance.crossServerConnected_Loigc = true; CrossServerLogin.Instance.reconnectBackGround = false; CrossServerLogin.Instance.StopLoginOverTimeProcess(); break; Core/NetworkPackage/NetPkgCtl.cs
@@ -30,6 +30,7 @@ } else { package.content = bytes.Replace(",", " "); package.name = packageName; package.fields = fields; package.fieldDetails = fieldDetails; System/CrossServerOneVsOne/FightingPKWin.cs
@@ -183,6 +183,7 @@ private void BuffUpdateEvent(int playerID) { int opponentPlayerId = CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId; if (playerID == opponentPlayerId) { @@ -594,11 +595,11 @@ private void GetopponentBuff()//获取对手身上的Buff { List<int> buffIds = new List<int>(); List<int> buffIds=new List<int>(); _OpponentBuffSortList.Clear(); StatusMgr.Instance.GetBuffIds((uint)CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId, ref buffIds); if (buffIds.Count > 0) { _OpponentBuffSortList.Clear(); { for (int i = 0; i < buffIds.Count; i++) { _OpponentBuffSortList.Add(buffIds[i]); System/Login/CrossServerLogin.cs
@@ -233,8 +233,6 @@ return; } GameNetSystem.Instance.crossServerConnected_Loigc = true; var tagCRoleLoginAsk = new C0108_tagCRoleLoginAsk(); tagCRoleLoginAsk.Type = (byte)_type;//进入游戏 tagCRoleLoginAsk.ClientID = SDKUtility.Instance.RegistrationID;