少年修仙传客户端代码仓库
client_Wu Xijin
2018-11-15 9fabf247914adc5f93926644798a8cd543c73193
4792 (只在master)原随包的配置全部支持热更新。
12个文件已修改
126 ■■■■■ 已修改文件
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/BuiltInLoader.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Skill/XRayShadow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PreFightMission.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/WindowPosCnfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/EnableButtonConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/FunctionButtonConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/PriorityWindowConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/Constants.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -557,6 +557,7 @@
            BuiltInResourceSetting.SetLaunchBackGround(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            BuiltInResourceSetting.SetLoginBackGround(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            BuiltInResourceSetting.SetLoginLogo(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            UpdateBuiltInSetting.SetAllLuaAssetBundleName();
            ExcuteBuildAsset("builtin");
        }
Core/GameEngine/Login/Launch.cs
@@ -58,12 +58,19 @@
        {
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle.7z");
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/music.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/music.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/musics.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/musics.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/prefabs.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/prefabs.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/sprite.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/sprite.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/sprites.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/sprites.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/animationclips.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/animationclips.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/materials.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/materials.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/scriptableobjects.7z");
            SDKUtility.Instance.CopyOneAsset("builtin/scriptableobjects.manifest.7z");
            SDKUtility.Instance.CopyOneAsset("config/Contact.txt.7z");
            SDKUtility.Instance.CopyOneAsset("config/HelpInfo.txt.7z");
            SDKUtility.Instance.CopyOneAsset("config/PriorBundle.txt.7z");
Core/GameEngine/Model/ConfigManager.cs
@@ -15,8 +15,7 @@
    bool isPlaying = true;
    bool m_Inited = false;
    public bool inited
    {
    public bool inited {
        get { return m_Inited; }
        private set { m_Inited = value; }
    }
@@ -31,22 +30,22 @@
    public void LoadPriorBundleConfig()
    {
        StartSyncTask<PriorBundleConfig>(AssetPath.Resource);
        StartSyncTask<PriorBundleConfig>();
    }
    public void PreLoadConfigs()
    {
        StartSyncTask<PriorBundleConfig>(AssetPath.Resource);
        StartSyncTask<PriorLanguageConfig>(AssetPath.Resource);
        StartSyncTask<ContactConfig>(AssetPath.Resource);
        StartSyncTask<HelpInfoConfig>(AssetPath.Resource);
        StartSyncTask<PriorBundleConfig>();
        StartSyncTask<PriorLanguageConfig>();
        StartSyncTask<ContactConfig>();
        StartSyncTask<HelpInfoConfig>();
    }
    List<ConfigTask> configTasks = new List<ConfigTask>();
    public IEnumerator Co_LoadConfigs()
    {
        StartSyncTask<LoginSeverListConfig>(AssetSource.refdataFromEditor ? AssetPath.ResourceOut : AssetPath.External);
        StartSyncTask<LoginSeverListConfig>();
        AddAsyncTask<IconConfig>();
        AddAsyncTask<ItemConfig>();
        AddAsyncTask<SkillConfig>();
@@ -255,13 +254,13 @@
    public void SyncLoadConfigs()
    {
        StartSyncTask<NPCConfig>(AssetPath.ResourceOut);
        StartSyncTask<ModelResConfig>(AssetPath.ResourceOut);
        StartSyncTask<ActorShowConfig>(AssetPath.ResourceOut);
        StartSyncTask<IconConfig>(AssetPath.ResourceOut);
        StartSyncTask<SysInfoConfig>(AssetPath.ResourceOut);
        StartSyncTask<LanguageConfig>(AssetPath.ResourceOut);
        StartSyncTask<RealmConfig>(AssetPath.ResourceOut);
        StartSyncTask<NPCConfig>();
        StartSyncTask<ModelResConfig>();
        StartSyncTask<ActorShowConfig>();
        StartSyncTask<IconConfig>();
        StartSyncTask<SysInfoConfig>();
        StartSyncTask<LanguageConfig>();
        StartSyncTask<RealmConfig>();
    }
    public bool AllCompleted()
@@ -392,7 +391,7 @@
            path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
        }
        var task = new ConfigTask(typeof(T), AssetSource.refdataFromEditor ? AssetPath.ResourceOut : AssetPath.External, path);
        var task = new ConfigTask(typeof(T), path);
        Action<ConfigTask> launch = (ConfigTask _task) => { ReadFile(_task, OnEndReadFile<T>); };
        task.launch = launch;
        configTasks.Add(task);
@@ -517,43 +516,26 @@
        }
    }
    private void StartSyncTask<T>(AssetPath _assetPath) where T : ConfigBase, new()
    private void StartSyncTask<T>() where T : ConfigBase, new()
    {
        var typeName = typeof(T).Name;
        var fileName = typeName.Substring(0, typeName.Length - 6);
        string[] lines = null;
        var path = string.Empty;
        switch (_assetPath)
        if (AssetSource.refdataFromEditor)
        {
            case AssetPath.Resource:
                path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
                if (File.Exists(path))
                {
                    lines = File.ReadAllLines(path, Encoding.UTF8);
                }
                else
                {
                    path = StringUtility.Contact("Config/", fileName);
                    var textAsset = Resources.Load<TextAsset>(path);
                    lines = textAsset.text.Split(new string[] { "\r\n" }, StringSplitOptions.None);
                }
                break;
            case AssetPath.ResourceOut:
                path = StringUtility.Contact(ResourcesPath.CONFIG_FODLER, "/", fileName, ".txt");
                lines = File.ReadAllLines(path, Encoding.UTF8);
                break;
            case AssetPath.External:
                path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
                lines = File.ReadAllLines(path, Encoding.UTF8);
                break;
            path = ResourcesPath.CONFIG_FODLER + "/" + fileName + ".txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
        }
        var task = new ConfigTask(typeof(T), _assetPath, path);
        task.contentLines = lines;
        if (lines != null && lines.Length > 3)
        var task = new ConfigTask(typeof(T), path);
        task.contentLines = File.ReadAllLines(path, Encoding.UTF8);
        if (task.contentLines != null && task.contentLines.Length > 3)
        {
            var length = Mathf.Max(lines.Length - 3, 0);
            var length = Mathf.Max(task.contentLines.Length - 3, 0);
            task.capacity = length;
            task.container = new Dictionary<string, ConfigBase>(length);
            task.state = TaskState.ReadFileSuccess;
@@ -711,7 +693,6 @@
        public readonly Type type;
        public readonly int token;
        public readonly string taskName;
        public readonly AssetPath assetPath;
        public readonly string filePath;
        public Action<ConfigTask> launch;
@@ -720,10 +701,9 @@
        public Dictionary<string, ConfigBase> container;
        public TaskState state = TaskState.None;
        public ConfigTask(Type _type, AssetPath _assetPath, string _filePath)
        public ConfigTask(Type _type, string _filePath)
        {
            type = _type;
            assetPath = _assetPath;
            taskName = type.Name;
            token = type.MetadataToken;
Core/ResModule/BuiltInLoader.cs
@@ -14,7 +14,7 @@
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Sprites/", name, SPRITE_EXTENSION);
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
            sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
#endif
        }
@@ -70,13 +70,13 @@
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Music/", name, AUDIO_EXTENSION);
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/music", name);
            var assetInfo = new AssetInfo("builtin/musics", name);
            audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
        }
@@ -94,13 +94,13 @@
        if (AssetSource.builtInFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClip/", name, ".anim");
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
            clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/animationclip", name);
            var assetInfo = new AssetInfo("builtin/animationclips", name);
            clip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AnimationClip;
        }
@@ -144,14 +144,14 @@
        {
#if UNITY_EDITOR
            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
                                                   "BuiltIn/ScriptableObject/", name, ".asset");
                                                   "BuiltIn/ScriptableObjects/", name, ".asset");
            config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("builtin/scriptableobject", name);
            var assetInfo = new AssetInfo("builtin/scriptableobjects", name);
            config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as T;
        }
Fight/Actor/Skill/XRayShadow.cs
@@ -27,7 +27,7 @@
        _filter.mesh = _mesh;
        MeshRenderer _renderer = _xayShadow.AddComponent<MeshRenderer>();
        _renderer.material = Resources.Load<Material>("Material/XRay");
        _renderer.material = BuiltInLoader.LoadMaterial("XRay");
        _xayShadow.transform.localScale = requester.transform.localScale;
        _xayShadow.transform.position = requester.transform.position;
Fight/GameActor/GActorPlayerBase.cs
@@ -2050,8 +2050,6 @@
            m_ClothesAnimator.Play(GAStaticDefine.State_SitDown);
        }
        GameObject _prefab = Resources.Load<GameObject>("Prefabs/PT_FS");
        ShowOrHideWeapon(false);
    }
Fight/PreFightMission.cs
@@ -986,7 +986,7 @@
    private void RefreshRockNPC()
    {
        EarlyStageFirstWaveRock _data = Resources.Load<EarlyStageFirstWaveRock>("ScriptableObject/Config/EarlyStageFirstWaveRock");
        var _data = BuiltInLoader.LoadScriptableObject<EarlyStageFirstWaveRock>("EarlyStageFirstWaveRock");
        if (!_data)
        {
            return;
System/KnapSack/Logic/WindowPosCnfig.cs
@@ -14,7 +14,7 @@
    {
        if (config == null)
        {
            config = Resources.Load<WindowPosCnfig>("ScriptableObject/Config/WindowPosConfig");
            config = BuiltInLoader.LoadScriptableObject<WindowPosCnfig>("WindowPosConfig");
        }
        return config;
UI/Common/EnableButtonConfig.cs
@@ -31,7 +31,7 @@
        {
            return dict[_type];
        }
        var _cfg= Resources.Load<EnableButtonConfig>(StringUtility.Contact("ScriptableObject/Config/EnableButton_", _type));
        var _cfg= BuiltInLoader.LoadScriptableObject<EnableButtonConfig>(StringUtility.Contact("EnableButton_", _type));
        dict.Add(_type, _cfg);
        return _cfg;
    }
UI/Common/FunctionButtonConfig.cs
@@ -15,7 +15,7 @@
    {
        if (m_Default == null)
        {
            m_Default = Resources.Load<FunctionButtonConfig>("ScriptableObject/Config/FunctionButton_Default");
            m_Default = BuiltInLoader.LoadScriptableObject<FunctionButtonConfig>("FunctionButton_Default");
        }
        return m_Default;
UI/Common/PriorityWindowConfig.cs
@@ -12,7 +12,7 @@
    {
        if (config == null)
        {
            config = Resources.Load<PriorityWindowConfig>("ScriptableObject/Config/PriorityWindowConfig");
            config = BuiltInLoader.LoadScriptableObject<PriorityWindowConfig>("PriorityWindowConfig");
        }
        return config;
Utility/Constants.cs
@@ -44,8 +44,8 @@
    public static int UnUsedRes_Unload_Delay = 300;
    public static AnimationCurveConfig deadAniCurve = Resources.Load<AnimationCurveConfig>("AnimationCurve/Anim_Curve_DeadFly");
    public static AnimationCurveConfig hurtAniCurve = Resources.Load<AnimationCurveConfig>("AnimationCurve/Anim_Curve_HurtFlash");
    public static AnimationCurveConfig zoomAniCurve = Resources.Load<AnimationCurveConfig>("AnimationCurve/Anim_Curve_Zoom");
    public static AnimationCurveConfig shakeAniCurve = Resources.Load<AnimationCurveConfig>("AnimationCurve/Anim_Curve_Shake");
    public static AnimationCurveConfig deadAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_DeadFly");
    public static AnimationCurveConfig hurtAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_HurtFlash");
    public static AnimationCurveConfig zoomAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_Zoom");
    public static AnimationCurveConfig shakeAniCurve = BuiltInLoader.LoadScriptableObject<AnimationCurveConfig>("Anim_Curve_Shake");
}