Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
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| | | _tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
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| | | _tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
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| | | _tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
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| | | _tagGsProValueDict.Add(PropertyType.LuckPer, gsModel.LuckPerC);
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| | | _tagGsProValueDict.Add(PropertyType.WeaponAtkPer, gsModel.BaseEquipAtkAddPerC);
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| | | _tagGsProValueDict.Add(PropertyType.ArmorMaxHPPer, gsModel.BaseEquipMaxHPAddPerC);
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| | | _tagGsProValueDict.Add(PropertyType.HeartResis, gsModel.LuckyHitRateReduceC);
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| | | _tagGsProValueDict.Add(PropertyType.CritHurt, gsModel.SuperHitC);
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| | |
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| | | return _tagGsProValueDict;
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| | | }
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| | | }
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| | | private void LateUpdate()
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| | | {
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| | | if (PlayerDatas.Instance.hero == null
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| | | || PlayerDatas.Instance.hero.aiHandler == null)
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| | | {
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| | | return;
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| | | }
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| | | var isAuto = PlayerDatas.Instance.hero != null
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| | | && PlayerDatas.Instance.hero.aiHandler != null && PlayerDatas.Instance.hero.aiHandler.IsAuto();
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| | |
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| | | if (PlayerDatas.Instance.hero.aiHandler.IsAuto())
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| | | if (isAuto)
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(false);
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| | | m_ImgUnAuto.gameObject.SetActive(true);
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| | | if (!m_ImgAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(true);
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| | | }
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| | |
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| | | if (m_ImgUnAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgUnAuto.gameObject.SetActive(false);
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| | | }
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| | |
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| | | if (!WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
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| | | {
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| | | WindowCenter.Instance.Open<ExperienceOpenWin>(true);
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| | |
| | | }
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| | | else
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(true);
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| | | m_ImgUnAuto.gameObject.SetActive(false);
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| | | if (m_ImgAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(false);
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| | | }
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| | |
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| | | if (!m_ImgUnAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgUnAuto.gameObject.SetActive(true);
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| | | }
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| | |
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| | | if (WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
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| | | {
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| | | WindowCenter.Instance.Close<ExperienceOpenWin>();
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| | |
| | | EveryLvAddHp = 53, //每1级+%s生命
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| | | AddEquipDropPrecent = 54, //增加装备掉落率
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| | | AddCoinsPrecent = 55,//增加金币
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| | | ArmorMaxHPPer=63,//基础装备生命
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| | | WeaponAtkPer =65,//基础装备攻击
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| | | ArmorDefPer = 66, //防具防御百分比
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| | | MinAtk = 67, //最小攻击
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| | | MaxAtk = 68, //最大攻击
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| | |
| | | SkillReducePerF = 114, //嗜天斧技能减伤百分比
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| | | SkillReducePerG = 115, //射日神弓技能减伤百分比
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| | | Luck = 120,//气运
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| | | LuckPer=123,//气运百分比
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| | | Mater = 201,//金
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| | | Wood = 202,//木
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| | | Water = 203,//水
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