少年修仙传客户端代码仓库
client_linchunjie
2019-04-01 a02a34a83e3c478dcd288effd122f0f1f969ae0e
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
42 ■■■■ 已修改文件
Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/ChatFrame.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -35,6 +35,12 @@
        _tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
        _tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
        _tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
        _tagGsProValueDict.Add(PropertyType.LuckPer, gsModel.LuckPerC);
        _tagGsProValueDict.Add(PropertyType.WeaponAtkPer, gsModel.BaseEquipAtkAddPerC);
        _tagGsProValueDict.Add(PropertyType.ArmorMaxHPPer, gsModel.BaseEquipMaxHPAddPerC);
        _tagGsProValueDict.Add(PropertyType.HeartResis, gsModel.LuckyHitRateReduceC);
        _tagGsProValueDict.Add(PropertyType.CritHurt, gsModel.SuperHitC);
        return _tagGsProValueDict;
    }
}
System/MainInterfacePanel/ChatFrame.cs
@@ -193,16 +193,21 @@
        private void LateUpdate()
        {
            if (PlayerDatas.Instance.hero == null
             || PlayerDatas.Instance.hero.aiHandler == null)
            {
                return;
            }
            var isAuto = PlayerDatas.Instance.hero != null
                && PlayerDatas.Instance.hero.aiHandler != null && PlayerDatas.Instance.hero.aiHandler.IsAuto();
            if (PlayerDatas.Instance.hero.aiHandler.IsAuto())
            if (isAuto)
            {
                m_ImgAuto.gameObject.SetActive(false);
                m_ImgUnAuto.gameObject.SetActive(true);
                if (!m_ImgAuto.gameObject.activeSelf)
                {
                    m_ImgAuto.gameObject.SetActive(true);
                }
                if (m_ImgUnAuto.gameObject.activeSelf)
                {
                    m_ImgUnAuto.gameObject.SetActive(false);
                }
                if (!WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
                {
                    WindowCenter.Instance.Open<ExperienceOpenWin>(true);
@@ -210,8 +215,16 @@
            }
            else
            {
                m_ImgAuto.gameObject.SetActive(true);
                m_ImgUnAuto.gameObject.SetActive(false);
                if (m_ImgAuto.gameObject.activeSelf)
                {
                    m_ImgAuto.gameObject.SetActive(false);
                }
                if (!m_ImgUnAuto.gameObject.activeSelf)
                {
                    m_ImgUnAuto.gameObject.SetActive(true);
                }
                if (WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
                {
                    WindowCenter.Instance.Close<ExperienceOpenWin>();
Utility/EnumHelper.cs
@@ -749,6 +749,8 @@
    EveryLvAddHp = 53, //每1级+%s生命
    AddEquipDropPrecent = 54, //增加装备掉落率
    AddCoinsPrecent = 55,//增加金币
    ArmorMaxHPPer=63,//基础装备生命
    WeaponAtkPer =65,//基础装备攻击
    ArmorDefPer = 66, //防具防御百分比
    MinAtk = 67, //最小攻击
    MaxAtk = 68, //最大攻击
@@ -800,6 +802,7 @@
    SkillReducePerF = 114, //嗜天斧技能减伤百分比
    SkillReducePerG = 115, //射日神弓技能减伤百分比
    Luck = 120,//气运
    LuckPer=123,//气运百分比
    Mater = 201,//金
    Wood = 202,//木
    Water = 203,//水