| Fight/FakePlayer/FakePlayerController.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/FakePlayer/FakePlayerManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/FakePlayer/FakePlayerController.cs
@@ -149,7 +149,7 @@ } m_DurationEscapeTime += Time.deltaTime; if(m_DurationEscapeTime > m_Duration) if(m_DurationEscapeTime > m_Duration || m_Player.Pos.x == 10000) { IsDone = true; } Fight/FakePlayer/FakePlayerManager.cs
@@ -12,7 +12,7 @@ // 等级限制 private static int m_LevelLimit = int.Parse(gemTypeConfig.Numerical1); // 创建间隔 private static float m_CraeteInterval = 2f; private static float m_CraeteInterval = 3f; // 计算创建间隔 private static float m_CraeteCalcTime = 0; // 最大的玩家数量